| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Fix particles with size==0, closes #13931 | Juan Linietsky | 2017-12-06 | 1 | -17/+22 |
| | | | | | -Fixed material previews (dont show sphere unless for spatial) | ||||
| * | Use new XDG folders to dehardcode paths | Rémi Verschelde | 2017-11-19 | 1 | -1/+1 |
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| * | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | 2017-11-17 | 1 | -1/+1 |
| | | | | | Also to prepare for upcoming refactoring for XDG support. | ||||
| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -2/+2 |
| | | | | | Fixes #12973. | ||||
| * | Reworked how servers preallocate RIDs, should fix #10970 | Juan Linietsky | 2017-11-09 | 1 | -4/+4 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -13/+5 |
| | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | ||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -1/+1 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | [#9292] Renamed Image.put_pixel() to set_pixel(). | ducdetronquito | 2017-07-07 | 1 | -3/+3 |
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| * | Fix image lock on preview image generating | Konrad Nowakowski | 2017-06-19 | 1 | -1/+2 |
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| * | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -2/+2 |
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| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -283/+260 |
| | | | | | -Restored resource previews! | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -18/+20 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+907 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
