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authorJuan Linietsky2017-11-09 23:34:01 -0300
committerJuan Linietsky2017-11-09 23:35:34 -0300
commit192a4d7de5c557bdfe83bd180cd603d7e280ebd4 (patch)
tree94ce9779b3f84fbc320ba83624e326d487ca1c04 /editor/plugins/editor_preview_plugins.cpp
parent0de6cba7e7e114f71fabb3dbe02cf260f7d3e2c6 (diff)
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Reworked how servers preallocate RIDs, should fix #10970
Diffstat (limited to 'editor/plugins/editor_preview_plugins.cpp')
-rw-r--r--editor/plugins/editor_preview_plugins.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/editor/plugins/editor_preview_plugins.cpp b/editor/plugins/editor_preview_plugins.cpp
index c48a241e4..5f73d0b46 100644
--- a/editor/plugins/editor_preview_plugins.cpp
+++ b/editor/plugins/editor_preview_plugins.cpp
@@ -278,11 +278,11 @@ EditorMaterialPreviewPlugin::EditorMaterialPreviewPlugin() {
VS::get_singleton()->camera_set_transform(camera, Transform(Basis(), Vector3(0, 0, 3)));
VS::get_singleton()->camera_set_perspective(camera, 45, 0.1, 10);
- light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ light = VS::get_singleton()->directional_light_create();
light_instance = VS::get_singleton()->instance_create2(light, scenario);
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
- light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ light2 = VS::get_singleton()->directional_light_create();
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
@@ -850,11 +850,11 @@ EditorMeshPreviewPlugin::EditorMeshPreviewPlugin() {
//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
- light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ light = VS::get_singleton()->directional_light_create();
light_instance = VS::get_singleton()->instance_create2(light, scenario);
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
- light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ light2 = VS::get_singleton()->directional_light_create();
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);