| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | AutoUse Pencil on Polygon creation | Scayze | 2017-08-30 | 1 | -0/+4 |
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -11/+0 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Add several missing Null checks in _notification | Hein-Pieter van Braam | 2017-08-26 | 1 | -0/+3 |
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -2/+2 |
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -341/+279 |
| * | Some more typo fixes for "threshold" | Rémi Verschelde | 2017-07-15 | 1 | -5/+5 |
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -8/+8 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -10/+10 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -3/+3 |
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+648 |
