| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Make anchors snap to each other | Gilles Roudiere | 2017-08-13 | 1 | -1/+1 | |
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| * | Displays percentages when dragging anchors | Gilles Roudiere | 2017-08-13 | 1 | -0/+2 | |
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| * | Simplifies the canvas editor code | Gilles Roudiere | 2017-08-13 | 1 | -1/+1 | |
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| * | Add lines to make understandable when anchors are snapped | Gilles Roudiere | 2017-08-13 | 1 | -1/+1 | |
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| * | Snap anchors when dragged, depending on the zoom level | Gilles Roudiere | 2017-08-13 | 1 | -0/+1 | |
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| * | Make anchors draggable | Gilles Roudiere | 2017-08-13 | 1 | -2/+7 | |
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| * | Add anchor visualization | Gilles Roudiere | 2017-08-13 | 1 | -0/+4 | |
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| * | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | 2017-08-13 | 1 | -1/+1 | |
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| * | Replaced the hard-to-understand _select by _select_click_on_empty_area and ↵ | Gilles Roudiere | 2017-07-20 | 1 | -1/+2 | |
| | | | | | | | | _select_click_on_item. Added some comments Removed commented code or useless ones | |||||
| * | Generalized _find_canvas_items_at_pos to remove _select_canvas_items_at_pos | Gilles Roudiere | 2017-07-20 | 1 | -3/+2 | |
| | | | | | | Removed some useless parameters Removed old comments | |||||
| * | Add anchor shortcut to fit parent | Mariano Suligoy | 2017-07-14 | 1 | -1/+2 | |
| | | | | | Also remove old Edit -> Expand to Parent menu option | |||||
| * | Ability to set rotation and scaling pivot for controls. | Juan Linietsky | 2017-07-06 | 1 | -0/+1 | |
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| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -3/+3 | |
| | | | | | this might cause bugs I haven't found yet.. | |||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 | |
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| * | Improved 2D snapping behavior | Pedro J. Estébanez | 2017-03-24 | 1 | -0/+2 | |
| | | | | | | | | Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position | |||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -71/+67 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+503 | |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||||
