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path: root/editor/plugins/canvas_item_editor_plugin.h (follow)
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* Make anchors snap to each otherGilles Roudiere2017-08-131-1/+1
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* Displays percentages when dragging anchorsGilles Roudiere2017-08-131-0/+2
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* Simplifies the canvas editor codeGilles Roudiere2017-08-131-1/+1
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* Add lines to make understandable when anchors are snappedGilles Roudiere2017-08-131-1/+1
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* Snap anchors when dragged, depending on the zoom levelGilles Roudiere2017-08-131-0/+1
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* Make anchors draggableGilles Roudiere2017-08-131-2/+7
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* Add anchor visualizationGilles Roudiere2017-08-131-0/+4
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* Replace GUI anchor type by a float between 0 and 1Gilles Roudiere2017-08-131-1/+1
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* Replaced the hard-to-understand _select by _select_click_on_empty_area and ↵Gilles Roudiere2017-07-201-1/+2
| | | | | | | _select_click_on_item. Added some comments Removed commented code or useless ones
* Generalized _find_canvas_items_at_pos to remove _select_canvas_items_at_posGilles Roudiere2017-07-201-3/+2
| | | | | Removed some useless parameters Removed old comments
* Add anchor shortcut to fit parentMariano Suligoy2017-07-141-1/+2
| | | | Also remove old Edit -> Expand to Parent menu option
* Ability to set rotation and scaling pivot for controls.Juan Linietsky2017-07-061-0/+1
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-3/+3
| | | | this might cause bugs I haven't found yet..
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Improved 2D snapping behaviorPedro J. Estébanez2017-03-241-0/+2
| | | | | | | Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-71/+67
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+503
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.