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path: root/editor/plugins/canvas_item_editor_plugin.cpp (follow)
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| * Include uniform (Shift down) modePedro J. Estébanez2017-03-271-1/+1
| | | | | | | | in only-one-Node2D dragging
* | Merge pull request #8115 from RandomShaper/improve-snappingRémi Verschelde2017-03-241-49/+47
|\ \ | | | | | | Improved 2D snapping behavior
| * | Improved 2D snapping behaviorPedro J. Estébanez2017-03-241-49/+47
| |/ | | | | | | | | | | | | Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position
* / Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-221-2/+10
|/ | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
* Fix drag and drop on 2d viewportvolzhs2017-03-131-16/+16
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1290/+1087
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+4063
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.