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path: root/editor/plugins/canvas_item_editor_plugin.cpp (follow)
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* Add a function to remove controls from containersGeorge Marques2018-02-131-0/+5
| | | | Closes #5968
* Capitalized "View" menu options.Michael Alexsander Silva Dias2018-02-021-3/+3
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* Rotate Control node with respecting pivot offsetvolzhs2018-01-241-2/+2
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* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-2/+2
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Changes the keep_margin parameter to true by default, so that people are not ↵Gilles Roudiere2018-01-151-12/+12
| | | | suprised that set_anchor changes the margins values
* - Fixes #15470 "Crash on drag and drop scene file on empty scene"Blazej Floch2018-01-091-39/+69
| | | | | | | | | | - New: Allows for multiple files to be dragged over - Added error when multiple nodes are dropped in scene **without** scene root - Removed TTR: "This operation requires a single selected node.", "I see.." - Introduces TTR: "Can not instaniate multiple nodes without root." - Fixes "Can't add_child, already got a parent" error - Reduced multiple resource loading by casting - Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
* Fix crash due to stale refs to node selection listsBernhard Liebl2018-01-071-18/+18
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Fix get_edited_scene_root error at starting editorvolzhs2018-01-051-1/+2
| | | | Fix #15300
* Merge pull request #15191 from Jerome67000/z_renamingRémi Verschelde2018-01-041-1/+1
|\ | | | | renames "z" Node2D property to "z_index"
| * #15078 renamed "z" -> "z_index" property in Node2DJerome670002018-01-031-1/+1
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* | Merge pull request #15225 from volzhs/lock-group-invisible-nodeRémi Verschelde2018-01-031-4/+4
|\ \ | | | | | | Fix lock or group with invisible node
| * | Fix lock or group with invisible nodevolzhs2018-01-011-4/+4
| |/ | | | | | | Fix #15205
* | Merge pull request #15093 from poke1024/canvas-editor-selectRémi Verschelde2018-01-031-2/+6
|\ \ | | | | | | More exact picking for canvas editor
| * | More exact picking for canvas editorBernhard Liebl2017-12-271-2/+6
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* | | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| |/ |/| | | | | Happy new year to the wonderful Godot community!
* | Fix 2D editor checkboxes with a new projectGilles Roudiere2017-12-261-1/+1
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* Merge pull request #14913 from poke1024/tooltip-shortcut-namesRémi Verschelde2017-12-211-1/+1
|\ | | | | Consistent display of shortcut names in tooltips
| * Consistent display of shortcut names in tooltipspoke10242017-12-211-1/+1
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* | Fix blurry after zoomingvolzhs2017-12-211-2/+2
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* Fixed #14503Dmitry Koteroff2017-12-111-0/+1
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* Fix get_edited_scene_root error at starting editorvolzhs2017-12-101-1/+1
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* Merge pull request #14448 from groud/fix_checkboxes_updateRémi Verschelde2017-12-091-0/+3
|\ | | | | Fixes the checkboxes update in canvas item editor
| * Fixes the checkboxes updateGilles Roudiere2017-12-091-0/+3
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* | Merge pull request #13166 from Krakean/change_addrootifnone_v2Rémi Verschelde2017-12-091-23/+34
|\ \ | | | | | | When drag'n'drop, automatically create dragged resource as a root node if you haven't any yet (v2)
| * | When drag'n'drop (lets say, picture in 2D mode), automatically create ↵Dmitry Koteroff2017-11-221-23/+34
| | | | | | | | | | | | dragged resource as a root node if you haven't any yet.
* | | Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+2
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* | Moves the guides colors to editor settingsGilles Roudiere2017-12-051-1/+1
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* | Fix a little mistake in a setting name (rulers->guides)Gilles Roudiere2017-12-051-1/+1
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* | Merge pull request #13959 from groud/editable_rulers_colorsRémi Verschelde2017-12-051-1/+1
|\ \ | | | | | | Makes editable the guides color
| * | Makes editable the rulers colorGilles Roudiere2017-12-031-1/+1
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* | | Make rulers on by defaultGilles Roudiere2017-12-041-1/+1
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* / Universalize draw-over API for EditorPluginsPedro J. Estébanez2017-11-241-1/+6
|/ | | | | | | | | - Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
* Native pan and zoom for macOSBernhard Liebl2017-11-211-0/+16
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* Add simple spacebar panning setting for 2D editorRicardo Maes2017-11-201-1/+11
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* Rework the canvas_item API for further improves to the canvas item editorGilles Roudiere2017-11-191-51/+51
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* Merge pull request #12855 from Hinsbart/remove_previewRémi Verschelde2017-11-121-3/+10
|\ | | | | Remove preview when closing "change default type" dialog.
| * Remove preview when closing "change default type" dialog.Andreas Haas2017-11-121-3/+10
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* | Fixed theme update and some widgets.Daniel J. Ramirez2017-11-111-8/+2
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* Unify degree members and propertiesletheed2017-11-101-3/+3
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* Fix compilation on Visual Studio 2013 again.scorched2017-11-011-3/+3
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* Merge pull request #12363 from groud/implement_guidesRémi Verschelde2017-10-301-39/+300
|\ | | | | Implement 2D editor guides
| * Implement guidesGilles Roudiere2017-10-241-39/+300
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* | Fixes keybord directionnal keys not moving nodes in the 2D editorGilles Roudiere2017-10-291-26/+26
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* | Finished transition of Patch9Rect to NinePatchRectIndah Sylvia2017-10-241-1/+1
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* Merge pull request #11401 from SaracenOne/snapped_dragRémi Verschelde2017-10-221-3/+0
|\ | | | | Added snapping to spatial drag and drop.
| * Added snapping to spatial drag and drop.SaracenOne2017-09-201-3/+0
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* | Fix compilation on Visual Studio 2013 (#10219).scorched2017-10-201-2/+2
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* | Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere2017-10-181-18/+25
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* | Added and improved some missing icons, plus some other visual fixes.Daniel J. Ramirez2017-10-131-0/+1
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