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path: root/editor/plugins/canvas_item_editor_plugin.cpp (follow)
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* Change the grid offset when the snap is set as relativeGilles Roudiere2017-07-251-6/+15
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* Make uniform resize possible with side (top, left, right, bottom)Gilles Roudiere2017-07-201-26/+30
| | | | handles.
* Replaced the hard-to-understand _select by _select_click_on_empty_area and ↵Gilles Roudiere2017-07-201-112/+65
| | | | | | | _select_click_on_item. Added some comments Removed commented code or useless ones
* Generalized _find_canvas_items_at_pos to remove _select_canvas_items_at_posGilles Roudiere2017-07-201-68/+16
| | | | | Removed some useless parameters Removed old comments
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
| | | | -Added system for feature overrides, it's pretty cool :)
* Fixed button flat behavior when not in normal state.Daniel J. Ramirez2017-07-181-0/+4
| | | | Also changed some buttons to flat mode
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-2/+2
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Merge pull request #9577 from MarianoGnu/masterRémi Verschelde2017-07-171-25/+33
|\ | | | | Add anchor shortcut to fit parent
| * Add anchor shortcut to fit parentMariano Suligoy2017-07-141-25/+33
| | | | | | | | Also remove old Edit -> Expand to Parent menu option
* | focus box size fix for new themetoger52017-07-161-5/+0
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* Fix wrong cast to Node2D instead of ControlRémi Verschelde2017-07-081-1/+1
| | | | As reported by @sanikoyes.
* Ability to set rotation and scaling pivot for controls.Juan Linietsky2017-07-061-4/+54
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* Update some property names for animation keys.Nuno Donato2017-06-241-10/+12
| | | | | Added rect_rotation too. Fixes #9337
* Merge pull request #8407 from Jylhis/popup_item_select_hideThomas Herzog2017-06-201-0/+2
|\ | | | | Update PopupMenu hiding
| * Fix #7262Jylhis2017-04-141-0/+2
| | | | | | | | | | Disable PopupMenu hiding in snap settings of the TextureRegion editor and Edit menu of the scene
* | Add settings to pan canvas editor with scrollingSean Bohan2017-06-081-20/+48
| | | | | | | | | | | | | | | | | | This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed
* | renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-40/+40
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* | InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-11/+11
| | | | | | | | Make the naming consistent with other classes.
* | Fix crash when interacting with the 2d editorGeorge Marques2017-05-231-2/+2
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* | Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-61/+62
| | | | | | | | this might cause bugs I haven't found yet..
* | Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde2017-05-201-7/+2
|\ \ | | | | | | New customizable editor theme
| * | New customizable editor themevolzhs2017-05-091-1/+1
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| * | Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-6/+1
| | | | | | | | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* | | Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-2/+2
|/ / | | | | | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
* / Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-1/+6
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* Merge pull request #8342 from volzhs/error-signal-dndRémi Verschelde2017-04-101-1/+1
|\ | | | | Fix signal error when starting editor
| * Fix signal error when starting editorvolzhs2017-04-101-1/+1
| | | | | | | | need to merge #8198 to work properly
* | Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-17/+17
|/ | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Merge pull request #8169 from RandomShaper/fix-uniform-moveRémi Verschelde2017-03-271-1/+1
|\ | | | | Include uniform (Shift down) mode in only-one-Node2D dragging
| * Include uniform (Shift down) modePedro J. Estébanez2017-03-271-1/+1
| | | | | | | | in only-one-Node2D dragging
* | Merge pull request #8115 from RandomShaper/improve-snappingRémi Verschelde2017-03-241-49/+47
|\ \ | | | | | | Improved 2D snapping behavior
| * | Improved 2D snapping behaviorPedro J. Estébanez2017-03-241-49/+47
| |/ | | | | | | | | | | | | Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position
* / Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-221-2/+10
|/ | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
* Fix drag and drop on 2d viewportvolzhs2017-03-131-16/+16
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1290/+1087
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+4063
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.