| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | 2018-03-13 | 1 | -3/+5 |
| |\ | | | | | Update icons when theme changed | ||||
| | * | Update icons when theme changed | Poommetee Ketson | 2018-02-25 | 1 | -3/+5 |
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| * | | More threading in AssetLib | Fabio Alessandrelli | 2018-02-28 | 1 | -0/+2 |
| |/ | | | | AssetLib now uses thread as requested to download previews and items | ||||
| * | Refactor version macros and fix related bugs | Rémi Verschelde | 2018-02-23 | 1 | -4/+4 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | ||||
| * | Fix #16773 (Rename "Install" to "Download" in AssetLib) | Artem Varaksa | 2018-02-17 | 1 | -1/+1 |
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| * | Remove debugging prints related to the asset library | Hugo Locurcio | 2018-02-05 | 1 | -10/+0 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | 2017-12-12 | 1 | -1/+1 |
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| * | Project Manager: Fix Templates search signal connection. | Andreas Haas | 2017-12-09 | 1 | -1/+7 |
| | | | | | Fixes #13921 | ||||
| * | Ask users to explore official projects when none is loaded. | Juan Linietsky | 2017-11-26 | 1 | -0/+4 |
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| * | Merge pull request #13008 from Chaosus/assetstorefixes | Rémi Verschelde | 2017-11-20 | 1 | -15/+28 |
| |\ | | | | | Few fixes for asset store browser | ||||
| | * | Few fixes for asset store browser | Chaosus | 2017-11-20 | 1 | -15/+28 |
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| * | | Use new XDG folders to dehardcode paths | Rémi Verschelde | 2017-11-19 | 1 | -4/+4 |
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| * | | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | 2017-11-17 | 1 | -4/+4 |
| |/ | | | | Also to prepare for upcoming refactoring for XDG support. | ||||
| * | Enable asset store for godot 3.0 | Chaosus | 2017-11-09 | 1 | -4/+6 |
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| * | Removed most of the custom colors from the interface. | Daniel J. Ramirez | 2017-09-25 | 1 | -1/+1 |
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| * | Remove set_area_as_parent_rect and replace it by ↵ | Gilles Roudiere | 2017-09-22 | 1 | -1/+1 |
| | | | | | set_anchors_and_margins_preset(PRESET_WIDE) | ||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -0/+1486 |
| Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||||
