index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
gitolite user
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
plugins
/
abstract_polygon_2d_editor.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
/
+1
*
Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
/
+2
*
Various fixes for 2d polygon editor
Bernhard Liebl
2017-12-30
1
-48
/
+62
*
Style: Apply new clang-format 5.0 style to all files
Rémi Verschelde
2017-12-07
1
-10
/
+15
*
Fixes Polygon2D wip mode closing when editing mode is changed
Bernhard Liebl
2017-12-04
1
-2
/
+5
*
add "add point" and "select point" handles to polygon 2d editor
Bernhard Liebl
2017-11-27
1
-4
/
+3
*
Universalize draw-over API for EditorPlugins
Pedro J. Estébanez
2017-11-24
1
-1
/
+1
*
Fix drawing order of polygon 2d editor handles
Bernhard Liebl
2017-11-13
1
-0
/
+8
*
Use AbstractPolygon2DEditor for Line2D
Bernhard Liebl
2017-11-04
1
-33
/
+96
*
adds alternative editing of nodes: you can select nodes, use del to delete no...
Bernhard Liebl
2017-10-23
1
-154
/
+271
*
Fixes snapping and replaces the _draw_canvas by forward_canvas_draw
Gilles Roudiere
2017-10-18
1
-16
/
+5
*
Refactoring of polygon editors to a common code base
Bernhard Liebl
2017-10-03
1
-0
/
+619