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* Dead code tells no talesRémi Verschelde2017-08-2721-11313/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2720-20/+20
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* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-8/+0
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-245-71/+67
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-172-4/+4
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* fixed loading old theme styleboxestoger52017-08-081-1/+1
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* Revert "fixed loading old theme styleboxes"Juan Linietsky2017-08-071-1/+1
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* fixed loading old theme styleboxestoger52017-08-051-1/+1
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* Style: Apply clang-format on all filesRémi Verschelde2017-07-303-3/+3
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-193-10/+10
| | | | -Added system for feature overrides, it's pretty cool :)
* Complete changing of resource extensionsGeorge Marques2017-06-164-8/+8
| | | | Some places were missing in e42d59f.
* Rename Godot-specific resource extensionsGeorge Marques2017-06-152-8/+8
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* Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-1/+1
| | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* Merge pull request #8610 from akien-mga/project-file-extensionRémi Verschelde2017-05-021-1/+1
|\ | | | | Rename project file to "project.godot"
| * Rename project file to "project.godot"Rémi Verschelde2017-05-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
* | Scene importer: add -rigidonly flag for empties (fixes #8430)Andrea Faulds2017-04-301-11/+19
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* Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde2017-04-281-1/+3
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* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0820-0/+20
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-062-27/+27
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* Fix typos in source code using codespellRémi Verschelde2017-03-242-3/+3
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0513-110/+91
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-0521-0/+11314
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.