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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2720-20/+20
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* more efficient atlas packing algorithmVasiliy Makarov2017-08-251-37/+53
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* Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez2017-08-182-4/+4
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* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+0
| | | | Thus fixing some invalid changes that had still made it to the 2.1 branch.
* Prevent Editor from hang when importing stl as meshaswinmohanme2017-06-171-2/+3
| | | | | | | | | | | | When Importing an stl file into Godot from the import mesh menu, the editor hangs indefinitely. Since only Obj files are supported, the data remains unparsed and hence the editor enters an infinte loop. This commit fixes this issue by exiting the loop when godot has finished parsing the file, irrespective of whether any meaningful data was extracted out. Fixes: #9200
* Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde2017-05-261-1/+3
| | | | (cherry picked from commit 2398eb6ed4832fd7b8eec778981cbd974b89634f)
* Scene importer: add -rigidonly flag for empties (fixes #8430)Andrea Faulds2017-04-301-10/+18
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0820-0/+20
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-1922-4773/+3859
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-1823-0/+13715
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. (Manual redo of 49c065d29ca07040c3fd810026121164ad86b247)