| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Make filename clipped on Import dock | volzhs | 2018-05-22 | 1 | -0/+1 |
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| * | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | 2018-04-22 | 1 | -1/+1 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Fix not being able to select an editor layout created in another language. | Michael Alexsander Silva Dias | 2017-11-26 | 1 | -0/+1 |
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| * | Refresh import options when changing importer | George Marques | 2017-11-13 | 1 | -24/+39 |
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| * | Allow changing importers in the import dock. | Webster Sheets | 2017-11-10 | 1 | -0/+11 |
| | | | | | | Still needs a major refactor to allow editing the properties of the new importer without having to reimport and re-select the items again. | ||||
| * | Fix for disappearing import panel contents (#11451) | Peter Todorov | 2017-11-10 | 1 | -0/+5 |
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| * | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | 2017-10-05 | 1 | -2/+2 |
| | | | | | to has_setting. Fixes #11844 | ||||
| * | Merge pull request #10821 from rtroncoso/fix-import-defaults | Rémi Verschelde | 2017-09-01 | 1 | -7/+5 |
| |\ | | | | | Fix import dock "Set as default" actions | ||||
| | * | Fix import dock defaults: Set as default actions | Rodrigo Troncoso | 2017-08-31 | 1 | -7/+5 |
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| * | | fixed update import label in importer dock | toger5 | 2017-08-31 | 1 | -0/+9 |
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| * | Merge pull request #10096 from toger5/label_stylebox | Rémi Verschelde | 2017-08-31 | 1 | -2/+3 |
| |\ | | | | | fixed Import LineEdit to label + label stylebox | ||||
| | * | fixed Import LineEdit to label + label stylebox | toger5 | 2017-08-17 | 1 | -2/+3 |
| | | | | | | | | | | | | | | | - added a normal stylebox to label. default is StyleBoxEmpty - changed drawing so that it draws correct with styleboxes with margins - changed the LineEdit in the import to use a label with the lineEdit stylebox | ||||
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | -Ability to set default import presets for type | Juan Linietsky | 2017-07-23 | 1 | -7/+54 |
| | | | | | | | -More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview | ||||
| * | Suppress get_edited_scene_root error | Poommetee Ketson | 2017-07-23 | 1 | -1/+7 |
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| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -1/+0 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -94/+83 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
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| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+331 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
