aboutsummaryrefslogtreecommitdiff
path: root/editor/import (follow)
Commit message (Collapse)AuthorAgeFilesLines
...
* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-8/+10
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Merge pull request #12717 from NathanWarden/material_import_fixRémi Verschelde2017-11-201-7/+13
|\ | | | | Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
| * Fixed a bug where materials weren't assigned to scene on first import.Nathan Warden2017-11-071-7/+13
| |
* | Fix import obj as scene.Daniel J. Ramirez2017-11-191-0/+1
| |
* | Rename Rect3 to AABB.Ferenc Arn2017-11-171-1/+1
| | | | | | | | Fixes #12973.
* | Merge pull request #12966 from SaracenOne/convcolRémi Verschelde2017-11-161-19/+68
|\ \ | | | | | | Added 'convcol' flag for importing meshes as convex collision
| * | Added 'convcol' flag for importing meshes as convex collision and completed codeSaracen2017-11-161-19/+68
| |/ | | | | | | for parsing collision flags to mesh data.
* / Fix for #12056, though GTLF import of that file is still incorrect.Webster Sheets2017-11-121-2/+4
|/
* Restores functionality of the use_compression flag in the Collada importer.Saracen2017-11-013-13/+17
|
* Cleanup unnecessary debug printsRémi Verschelde2017-10-211-18/+1
|
* Restored ability to import OBJ files as meshes directly. Finally closes #9445.Juan Linietsky2017-09-292-54/+140
|
* Correct spelling SEPERATE -> SEPARATE to fix buildLeon Krause2017-09-211-3/+3
|
* Fix import order, so scenes are imported after textures.Juan Linietsky2017-09-203-5/+22
| | | | Also fix bugs when meshes are always generated.
* Rename pos to position in user facing methods and variablesletheed2017-09-201-1/+1
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Fixed Typo: 'Seperate' to 'Separate'Indah Sylvia2017-09-192-10/+10
|
* Renamed function arguments to keep them consistent between declaration and ↵Wilson E. Alvarez2017-09-141-1/+1
| | | | implementation
* Style: Apply clang-format to @reduz's changesRémi Verschelde2017-09-131-3/+4
| | | | [ci skip]
* Merge pull request #11066 from SaracenOne/animation_external_resourcesHein-Pieter van Braam2017-09-122-8/+46
|\ | | | | Allow animations to be saved to external files during scene import.
| * Allow animations to be saved to external files during scene import.SaracenOne2017-09-112-8/+46
| |
* | Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-122-4/+4
|\ \ | | | | | | Fix unused variable warnings
| * | Fix unused variable warningsHein-Pieter van Braam2017-09-082-4/+4
| |/ | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | Merge pull request #11026 from hpvb/fix-assign-in-ifRémi Verschelde2017-09-121-2/+2
|\ \ | | | | | | Remove assignment and declarations in if statements
| * | Remove assignment and declarations in if statementsHein-Pieter van Braam2017-09-081-2/+2
| |/ | | | | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means.
* / Fix various assorted warningsHein-Pieter van Braam2017-09-081-1/+1
|/ | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* Added a warning for when a PC compression is not found for the project, ↵Juan Linietsky2017-09-051-1/+8
| | | | closes #10626
* Merge pull request #10877 from hpvb/fix-unitialized-variablesRémi Verschelde2017-09-021-1/+1
|\ | | | | Fix use of unitialized variables
| * Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
| | | | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* | Fixed missing return value in glTF2.0 importer camera, closes #10130Juan Linietsky2017-09-011-0/+2
|/
* Fix signed and unsigned comparisonsHein-Pieter van Braam2017-09-011-1/+1
| | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7
* Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky2017-08-311-1/+2
|
* updated import settings loader to 'svg/scale' fixes: #10815toger52017-08-311-1/+1
|
* Merge pull request #10382 from toger5/dark_iconsRémi Verschelde2017-08-311-1/+1
|\ | | | | Light Theme
| * moved 'scale import setting' into svg sectiontoger52017-08-301-1/+1
| |
* | Changed defaults, as it seems to be obviousy better to keep materials ↵Juan Linietsky2017-08-292-3/+3
|/ | | | outside by default..
* -Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky2017-08-291-202/+48
| | | | -Fix to gridmap cell size (wrong property type)
* Fix the channels gltf importer uses for metallic and AO textures.Ferenc Arn2017-08-281-1/+2
| | | | | | Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700.
* Merge pull request #10688 from Noshyaar/pr-csv2Rémi Verschelde2017-08-281-3/+12
|\ | | | | ImporterCSV: add delimiter options , ; or \t
| * ImporterCSV: add delimiter options , ; or \tPoommetee Ketson2017-08-271-3/+12
| |
* | Dead code tells no talesRémi Verschelde2017-08-272-337/+4
|/
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-2714-14/+14
|
* ImporterCSV: print error condition to consolePoommetee Ketson2017-08-271-6/+3
|
* -Massive clean up to gizmosJuan Linietsky2017-08-261-2/+2
| | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-242-60/+56
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Remove an assignment to selfHein-Pieter van Braam2017-08-231-1/+0
| | | | | This line does a = a and has a FIXME line. It seems that reduz can't think of a reason for it either, so here it goes.
* Merge pull request #10340 from Rubonnek/remove-unnecessary-assignmentsRémi Verschelde2017-08-221-4/+1
|\ | | | | Removed unnecessary assignments
| * Removed unnecessary assignmentsWilson E. Alvarez2017-08-211-4/+1
| |
* | Added support for SVGDaniel J. Ramirez2017-08-201-10/+3
|/
* Make sure local to scene resources are initialized after loading all nodes, ↵Juan Linietsky2017-08-181-6/+10
| | | | fixes #9438
* Several improvements and fixes to import system. Might fix many issues ↵Juan Linietsky2017-08-171-3/+3
| | | | opened, but have to check in detail..
* Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde2017-08-161-17/+17
|\ | | | | Updated function argument names