| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -8/+10 | |
| | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | |||||
| * | Merge pull request #12717 from NathanWarden/material_import_fix | Rémi Verschelde | 2017-11-20 | 1 | -7/+13 | |
| |\ | | | | | Fixed a bug where materials and/or meshes weren't assigned to scene on first import. | |||||
| | * | Fixed a bug where materials weren't assigned to scene on first import. | Nathan Warden | 2017-11-07 | 1 | -7/+13 | |
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| * | | Fix import obj as scene. | Daniel J. Ramirez | 2017-11-19 | 1 | -0/+1 | |
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| * | | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -1/+1 | |
| | | | | | | | | | Fixes #12973. | |||||
| * | | Merge pull request #12966 from SaracenOne/convcol | Rémi Verschelde | 2017-11-16 | 1 | -19/+68 | |
| |\ \ | | | | | | | Added 'convcol' flag for importing meshes as convex collision | |||||
| | * | | Added 'convcol' flag for importing meshes as convex collision and completed code | Saracen | 2017-11-16 | 1 | -19/+68 | |
| | |/ | | | | | | | for parsing collision flags to mesh data. | |||||
| * / | Fix for #12056, though GTLF import of that file is still incorrect. | Webster Sheets | 2017-11-12 | 1 | -2/+4 | |
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| * | Restores functionality of the use_compression flag in the Collada importer. | Saracen | 2017-11-01 | 3 | -13/+17 | |
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| * | Cleanup unnecessary debug prints | Rémi Verschelde | 2017-10-21 | 1 | -18/+1 | |
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| * | Restored ability to import OBJ files as meshes directly. Finally closes #9445. | Juan Linietsky | 2017-09-29 | 2 | -54/+140 | |
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| * | Correct spelling SEPERATE -> SEPARATE to fix build | Leon Krause | 2017-09-21 | 1 | -3/+3 | |
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| * | Fix import order, so scenes are imported after textures. | Juan Linietsky | 2017-09-20 | 3 | -5/+22 | |
| | | | | | Also fix bugs when meshes are always generated. | |||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -1/+1 | |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||||
| * | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia | 2017-09-19 | 2 | -10/+10 | |
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| * | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | 2017-09-14 | 1 | -1/+1 | |
| | | | | | implementation | |||||
| * | Style: Apply clang-format to @reduz's changes | Rémi Verschelde | 2017-09-13 | 1 | -3/+4 | |
| | | | | | [ci skip] | |||||
| * | Merge pull request #11066 from SaracenOne/animation_external_resources | Hein-Pieter van Braam | 2017-09-12 | 2 | -8/+46 | |
| |\ | | | | | Allow animations to be saved to external files during scene import. | |||||
| | * | Allow animations to be saved to external files during scene import. | SaracenOne | 2017-09-11 | 2 | -8/+46 | |
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| * | | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 2 | -4/+4 | |
| |\ \ | | | | | | | Fix unused variable warnings | |||||
| | * | | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 2 | -4/+4 | |
| | |/ | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | Merge pull request #11026 from hpvb/fix-assign-in-if | Rémi Verschelde | 2017-09-12 | 1 | -2/+2 | |
| |\ \ | | | | | | | Remove assignment and declarations in if statements | |||||
| | * | | Remove assignment and declarations in if statements | Hein-Pieter van Braam | 2017-09-08 | 1 | -2/+2 | |
| | |/ | | | | | | | | | | | After discussing with @reduz and @akien-mga it was decided that we do not allow assignments or declarations in if statements. This PR removes the instances of this I could find by automated means. | |||||
| * / | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -1/+1 | |
| |/ | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | |||||
| * | Added a warning for when a PC compression is not found for the project, ↵ | Juan Linietsky | 2017-09-05 | 1 | -1/+8 | |
| | | | | | closes #10626 | |||||
| * | Merge pull request #10877 from hpvb/fix-unitialized-variables | Rémi Verschelde | 2017-09-02 | 1 | -1/+1 | |
| |\ | | | | | Fix use of unitialized variables | |||||
| | * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -1/+1 | |
| | | | | | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | Fixed missing return value in glTF2.0 importer camera, closes #10130 | Juan Linietsky | 2017-09-01 | 1 | -0/+2 | |
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| * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -1/+1 | |
| | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | 2017-08-31 | 1 | -1/+2 | |
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| * | updated import settings loader to 'svg/scale' fixes: #10815 | toger5 | 2017-08-31 | 1 | -1/+1 | |
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| * | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | 2017-08-31 | 1 | -1/+1 | |
| |\ | | | | | Light Theme | |||||
| | * | moved 'scale import setting' into svg section | toger5 | 2017-08-30 | 1 | -1/+1 | |
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| * | | Changed defaults, as it seems to be obviousy better to keep materials ↵ | Juan Linietsky | 2017-08-29 | 2 | -3/+3 | |
| |/ | | | | outside by default.. | |||||
| * | -Fixes to how collada generates tangents (use SurfaceTool), closes #9562 | Juan Linietsky | 2017-08-29 | 1 | -202/+48 | |
| | | | | | -Fix to gridmap cell size (wrong property type) | |||||
| * | Fix the channels gltf importer uses for metallic and AO textures. | Ferenc Arn | 2017-08-28 | 1 | -1/+2 | |
| | | | | | | | Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700. | |||||
| * | Merge pull request #10688 from Noshyaar/pr-csv2 | Rémi Verschelde | 2017-08-28 | 1 | -3/+12 | |
| |\ | | | | | ImporterCSV: add delimiter options , ; or \t | |||||
| | * | ImporterCSV: add delimiter options , ; or \t | Poommetee Ketson | 2017-08-27 | 1 | -3/+12 | |
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| * | | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 2 | -337/+4 | |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 14 | -14/+14 | |
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| * | ImporterCSV: print error condition to console | Poommetee Ketson | 2017-08-27 | 1 | -6/+3 | |
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| * | -Massive clean up to gizmos | Juan Linietsky | 2017-08-26 | 1 | -2/+2 | |
| | | | | | | | | -Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings | |||||
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 2 | -60/+56 | |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||||
| * | Remove an assignment to self | Hein-Pieter van Braam | 2017-08-23 | 1 | -1/+0 | |
| | | | | | | This line does a = a and has a FIXME line. It seems that reduz can't think of a reason for it either, so here it goes. | |||||
| * | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | 2017-08-22 | 1 | -4/+1 | |
| |\ | | | | | Removed unnecessary assignments | |||||
| | * | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -4/+1 | |
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| * | | Added support for SVG | Daniel J. Ramirez | 2017-08-20 | 1 | -10/+3 | |
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| * | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | 2017-08-18 | 1 | -6/+10 | |
| | | | | | fixes #9438 | |||||
| * | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | 2017-08-17 | 1 | -3/+3 | |
| | | | | | opened, but have to check in detail.. | |||||
| * | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | 2017-08-16 | 1 | -17/+17 | |
| |\ | | | | | Updated function argument names | |||||
