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| * Updated function argument namesWilson E. Alvarez2017-08-121-17/+17
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* | Converting to MeshLibrary works again, fixes #8092Juan Linietsky2017-08-151-1/+1
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* ResourceImporterScene: fix 'bult' typoPoommetee Ketson2017-08-081-1/+1
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* Merge pull request #10015 from marcelofg55/masterThomas Herzog2017-08-071-24/+28
|\ | | | | Implement 32 bit IEEE float WAVE format
| * Implement 32 bit IEEE float WAVE formatMarcelo Fernandez2017-08-011-24/+28
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* | Full GLTF 2.0 Specification support! cheers!Juan Linietsky2017-08-032-11/+584
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* | -Added GLTF scene support (still missing animations and .glb extension)Juan Linietsky2017-08-022-0/+1839
|/ | | | -Fixed bugs regarding tangent generation in SurfaceTool
* Merge pull request #10009 from marcelofg55/masterRémi Verschelde2017-08-011-2/+2
|\ | | | | Fix possible division by zero crashes on the wav importer
| * Fix possible division by zero crashes on the wav importerMarcelo Fernandez2017-07-311-2/+2
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* | Fix equality when assignment intendedPedro J. Estébanez2017-08-011-1/+1
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* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-2/+2
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* Few small GI Probe fixesJuan Linietsky2017-07-291-2/+2
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* small grammar fixJuan Linietsky2017-07-231-3/+3
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* -Ability to set default import presets for typeJuan Linietsky2017-07-232-20/+100
| | | | | | -More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview
* Merge pull request #9754 from Hinsbart/obj_fixRémi Verschelde2017-07-221-0/+4
|\ | | | | OBJ Importer: Fix relative path materials.
| * OBJ Importer: Fix relative path materials.Andreas Haas2017-07-211-0/+4
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* | -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-9/+9
|/ | | | -Added system for feature overrides, it's pretty cool :)
* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-173-100/+266
| | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too)
* Lots of work on Audio & Physics engine:Juan Linietsky2017-07-151-6/+3
| | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D.
* Inline documentation request satisfied.Mike Demchenko2017-07-071-0/+11
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* Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky2017-07-051-4/+2
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* Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snapRémi Verschelde2017-07-033-5/+5
|\ | | | | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
| * Fixed syntax inconsistency in Vector3.snap and Vector3.snappedTwistedTwigleg2017-07-033-5/+5
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* | Clean up normalmapping, make sure tangents are imported correctly.Juan Linietsky2017-07-031-0/+8
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* Ability to restart particle system with a function callJuan Linietsky2017-06-251-1/+1
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* Fix EditorImportPlugin::get_preset_countAndreas Haas2017-06-202-2/+2
| | | | Was missing a const...
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-162-12/+65
| | | | -Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
* Complete changing of resource extensionsGeorge Marques2017-06-164-7/+6
| | | | Some places were missing in e42d59f.
* Rename Godot-specific resource extensionsGeorge Marques2017-06-152-2/+2
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* Merge pull request #8548 from tagcup/etc2compJuan Linietsky2017-06-131-5/+9
|\ | | | | Add ETC1/ETC2 compression support though etc2comp.
| * Add ETC1/ETC2 compression support though etc2comp.Ferenc Arn2017-05-311-5/+9
| | | | | | | | | | | | Remove rg-etc1 code. Also updated travis to use ubuntu 14.04. Fixes #8457.
* | -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-1/+1
| | | | | | | | -Restored resource previews!
* | -Added proper access to depth texture from shaderJuan Linietsky2017-06-074-24/+25
|/ | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-312-6/+7
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* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-1/+3
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* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-262-6/+17
| | | | | | -Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
* Fix errors on engine startup.Andreas Haas2017-05-221-1/+1
| | | | | | | | | Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes.
* Merge pull request #8716 from Hinsbart/import-pluginsRémi Verschelde2017-05-182-0/+206
|\ | | | | Bring back EditorImportPlugin
| * Bring back EditorImportPluginAndreas Haas2017-05-122-0/+206
| | | | | | | | | | This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :)
* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-172-34/+37
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* Merge pull request #8556 from ippan/obj_importRémi Verschelde2017-05-051-1/+6
|\ | | | | support obj with negative indices
| * support obj with negative indicesPanPan2017-05-021-1/+6
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* | Rename project file to "project.godot"Rémi Verschelde2017-05-011-1/+1
|/ | | | | | | | | | | | | | Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-0812-0/+12
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* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-062-33/+35
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* Fix typos in source code using codespellRémi Verschelde2017-03-242-3/+3
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-0512-1803/+1435
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-0510-1/+282
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-0513-0/+5509
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.