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* Fix updating mesh when reimportingvolzhs2018-05-221-1/+1
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* Add missing copyright headersGuilherme Felipe2018-05-162-0/+60
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* Use mimetype according to glTF spec.Yaakuro2018-05-101-1/+1
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* Add option to renormalize mipmaps when generating them for normalmaps.Juan Linietsky2018-04-291-1/+1
| | | | Reduces some aliasing.
* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-222-5/+5
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* Merge pull request #16297 from lpn/masterJuan Linietsky2018-04-081-7/+21
|\ | | | | Fixed wave file importer's broken resampling.
| * Fixed wave file importer's broken resampling.L. Nikko2018-02-021-7/+21
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* | Merge pull request #17840 from Dimonasdf/masterJuan Linietsky2018-04-071-1/+1
|\ \ | | | | | | Fix Collada material roughness import function
| * | Fix Collada material roughness import function 4Dmitriy Romanov2018-04-031-1/+1
| | | | | | | | | Made import conversion linear.
| * | Fix Collada material roughness import function 3Dmitriy Romanov2018-03-311-1/+1
| | | | | | | | | | | | Improved readability and further tweaking of function
| * | Fix Collada material roughness import function 2Dmitriy Romanov2018-03-291-1/+1
| | | | | | | | | Fix minus space.
| * | Fix Collada material roughness import functionDmitriy Romanov2018-03-281-1/+1
| | | | | | | | | | | | Fixes NaN roughness in Godot when hardness in Blender is set to more than 255. Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
* | | Fix skeleton import from glTFPedro J. Estébanez2018-04-061-5/+10
|/ / | | | | | | | | | | For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes. Fixes #17808.
* | Fix animation length from glTF not correctly setPedro J. Estébanez2018-03-191-4/+3
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* | Fix glTF not accepting VEC3 colorsPedro J. Estébanez2018-03-191-3/+11
| | | | | | | | Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
* | Fix typos with codespellluz.paz2018-02-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* | gltf: improve embedded data discoveryFlorian Zwoch2018-02-211-1/+2
| | | | | | | | Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream".
* | Merge pull request #16583 from ShyRed/obj-import-scaleRémi Verschelde2018-02-191-6/+8
|\ \ | | | | | | Add import option "scale_mesh" to obj file importer
| * | Add import option "scale_mesh" to obj file importerShyRed2018-02-121-6/+8
| |/ | | | | | | The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import.
* | Fix infinite recursion with editor import pluginsGeorge Marques2018-02-181-2/+2
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* | Expose priority and order for custom import pluginsGeorge Marques2018-02-132-0/+18
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* Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky2018-01-302-0/+33
| | | | This works together with the new Blender to Godot exporter.
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-2/+2
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Merge pull request #15377 from mrcdk/wav_correct_loopRémi Verschelde2018-01-081-3/+9
|\ | | | | Fixed loop mode values when importing a wav file.
| * Fixed loop mode values when importing a wav file.MrCdK2018-01-051-3/+9
| | | | | | | | Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong
* | Fix imported BitMap dimension flipPoommetee Ketson2018-01-081-1/+1
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* | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky2018-01-062-0/+120
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* Make sure .import folder exists before importing, in case user deleted it ↵Juan Linietsky2018-01-051-1/+0
| | | | manually. Fixes #15315
* Fixed problem with missing uninitialized last byte on waveform trip, closes ↵Juan Linietsky2018-01-051-1/+2
| | | | #15316
* Fixes to GLTF2 importer skeleton positioning, though vertex bone indices ↵Juan Linietsky2018-01-052-15/+46
| | | | still look broken somehow..
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-0516-0/+74
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-0114-28/+28
| | | | Happy new year to the wonderful Godot community!
* Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵Juan Linietsky2017-12-282-150/+171
| | | | this case), fixes #13393
* Property install export templates when downloaded from httpJuan Linietsky2017-12-171-0/+6
| | | | added a scale parameter for scene import
* Fixes how transform is applied to geometry in UV unwrapJuan Linietsky2017-12-171-6/+6
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* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-120/+0
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* -Add lightmapperJuan Linietsky2017-12-141-2/+2
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
* Style: Re-apply clang-format over recent invalid additionsRémi Verschelde2017-12-104-4/+4
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* Merge pull request #14479 from Web-eWorks/gltf-fixesRémi Verschelde2017-12-101-1/+4
|\ | | | | Fix importing GLTF meshes as external files.
| * Fix importing GLTF meshes as external files.Webster Sheets2017-12-091-1/+4
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* | -Ability to and unwrap lightmap coordinates on importJuan Linietsky2017-12-092-66/+122
|/ | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
* Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵Juan Linietsky2017-12-078-10/+173
| | | | converters more easily.
* ability to keep user tracks when importing animations, closes #12801Juan Linietsky2017-12-072-4/+28
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+0
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* -Fixed height fog (was broken)Juan Linietsky2017-11-252-1/+5
| | | | -Make sure materials are named in OBJ importer, so they can be saved outside as resources.
* Add importer option to make meshes bakeable by default.Juan Linietsky2017-11-252-4/+17
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* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-8/+10
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Merge pull request #12717 from NathanWarden/material_import_fixRémi Verschelde2017-11-201-7/+13
|\ | | | | Fixed a bug where materials and/or meshes weren't assigned to scene on first import.
| * Fixed a bug where materials weren't assigned to scene on first import.Nathan Warden2017-11-071-7/+13
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* | Fix import obj as scene.Daniel J. Ramirez2017-11-191-0/+1
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