| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix updating mesh when reimporting | volzhs | 2018-05-22 | 1 | -1/+1 |
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| * | Add missing copyright headers | Guilherme Felipe | 2018-05-16 | 2 | -0/+60 |
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| * | Use mimetype according to glTF spec. | Yaakuro | 2018-05-10 | 1 | -1/+1 |
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| * | Add option to renormalize mipmaps when generating them for normalmaps. | Juan Linietsky | 2018-04-29 | 1 | -1/+1 |
| | | | | | Reduces some aliasing. | ||||
| * | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | 2018-04-22 | 2 | -5/+5 |
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| * | Merge pull request #16297 from lpn/master | Juan Linietsky | 2018-04-08 | 1 | -7/+21 |
| |\ | | | | | Fixed wave file importer's broken resampling. | ||||
| | * | Fixed wave file importer's broken resampling. | L. Nikko | 2018-02-02 | 1 | -7/+21 |
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| * | | Merge pull request #17840 from Dimonasdf/master | Juan Linietsky | 2018-04-07 | 1 | -1/+1 |
| |\ \ | | | | | | | Fix Collada material roughness import function | ||||
| | * | | Fix Collada material roughness import function 4 | Dmitriy Romanov | 2018-04-03 | 1 | -1/+1 |
| | | | | | | | | | | Made import conversion linear. | ||||
| | * | | Fix Collada material roughness import function 3 | Dmitriy Romanov | 2018-03-31 | 1 | -1/+1 |
| | | | | | | | | | | | | | Improved readability and further tweaking of function | ||||
| | * | | Fix Collada material roughness import function 2 | Dmitriy Romanov | 2018-03-29 | 1 | -1/+1 |
| | | | | | | | | | | Fix minus space. | ||||
| | * | | Fix Collada material roughness import function | Dmitriy Romanov | 2018-03-28 | 1 | -1/+1 |
| | | | | | | | | | | | | | Fixes NaN roughness in Godot when hardness in Blender is set to more than 255. Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness). | ||||
| * | | | Fix skeleton import from glTF | Pedro J. Estébanez | 2018-04-06 | 1 | -5/+10 |
| |/ / | | | | | | | | | | | For some glTF files, the order of bones in the skeleton array wasn't matching the joints array in the meshes. Fixes #17808. | ||||
| * | | Fix animation length from glTF not correctly set | Pedro J. Estébanez | 2018-03-19 | 1 | -4/+3 |
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| * | | Fix glTF not accepting VEC3 colors | Pedro J. Estébanez | 2018-03-19 | 1 | -3/+11 |
| | | | | | | | | | Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process. | ||||
| * | | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | | gltf: improve embedded data discovery | Florian Zwoch | 2018-02-21 | 1 | -1/+2 |
| | | | | | | | | | Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream". | ||||
| * | | Merge pull request #16583 from ShyRed/obj-import-scale | Rémi Verschelde | 2018-02-19 | 1 | -6/+8 |
| |\ \ | | | | | | | Add import option "scale_mesh" to obj file importer | ||||
| | * | | Add import option "scale_mesh" to obj file importer | ShyRed | 2018-02-12 | 1 | -6/+8 |
| | |/ | | | | | | | The new import option "scale_mesh" allows setting a scale that is applied to the mesh's vertices during import. | ||||
| * | | Fix infinite recursion with editor import plugins | George Marques | 2018-02-18 | 1 | -2/+2 |
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| * | | Expose priority and order for custom import plugins | George Marques | 2018-02-13 | 2 | -0/+18 |
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| * | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky | 2018-01-30 | 2 | -0/+33 |
| | | | | | This works together with the new Blender to Godot exporter. | ||||
| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -2/+2 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Merge pull request #15377 from mrcdk/wav_correct_loop | Rémi Verschelde | 2018-01-08 | 1 | -3/+9 |
| |\ | | | | | Fixed loop mode values when importing a wav file. | ||||
| | * | Fixed loop mode values when importing a wav file. | MrCdK | 2018-01-05 | 1 | -3/+9 |
| | | | | | | | | | Importing a wav file that was exported with a custom loop type was causing it being imported with loop mode ping-pong | ||||
| * | | Fix imported BitMap dimension flip | Poommetee Ketson | 2018-01-08 | 1 | -1/+1 |
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| * | | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | 2018-01-06 | 2 | -0/+120 |
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| * | Make sure .import folder exists before importing, in case user deleted it ↵ | Juan Linietsky | 2018-01-05 | 1 | -1/+0 |
| | | | | | manually. Fixes #15315 | ||||
| * | Fixed problem with missing uninitialized last byte on waveform trip, closes ↵ | Juan Linietsky | 2018-01-05 | 1 | -1/+2 |
| | | | | | #15316 | ||||
| * | Fixes to GLTF2 importer skeleton positioning, though vertex bone indices ↵ | Juan Linietsky | 2018-01-05 | 2 | -15/+46 |
| | | | | | still look broken somehow.. | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 16 | -0/+74 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 14 | -28/+28 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Added more hacks to GLTF2 importer to support crap exporter (MakeHuman in ↵ | Juan Linietsky | 2017-12-28 | 2 | -150/+171 |
| | | | | | this case), fixes #13393 | ||||
| * | Property install export templates when downloaded from http | Juan Linietsky | 2017-12-17 | 1 | -0/+6 |
| | | | | | added a scale parameter for scene import | ||||
| * | Fixes how transform is applied to geometry in UV unwrap | Juan Linietsky | 2017-12-17 | 1 | -6/+6 |
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| * | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 1 | -120/+0 |
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| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -2/+2 |
| | | | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | ||||
| * | Style: Re-apply clang-format over recent invalid additions | Rémi Verschelde | 2017-12-10 | 4 | -4/+4 |
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| * | Merge pull request #14479 from Web-eWorks/gltf-fixes | Rémi Verschelde | 2017-12-10 | 1 | -1/+4 |
| |\ | | | | | Fix importing GLTF meshes as external files. | ||||
| | * | Fix importing GLTF meshes as external files. | Webster Sheets | 2017-12-09 | 1 | -1/+4 |
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| * | | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 2 | -66/+122 |
| |/ | | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | ||||
| * | Exposed EditorSceneImporter to script. Added APIs to use intermediate ↵ | Juan Linietsky | 2017-12-07 | 8 | -10/+173 |
| | | | | | converters more easily. | ||||
| * | ability to keep user tracks when importing animations, closes #12801 | Juan Linietsky | 2017-12-07 | 2 | -4/+28 |
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| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -2/+0 |
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| * | -Fixed height fog (was broken) | Juan Linietsky | 2017-11-25 | 2 | -1/+5 |
| | | | | | -Make sure materials are named in OBJ importer, so they can be saved outside as resources. | ||||
| * | Add importer option to make meshes bakeable by default. | Juan Linietsky | 2017-11-25 | 2 | -4/+17 |
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| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -8/+10 |
| | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | Merge pull request #12717 from NathanWarden/material_import_fix | Rémi Verschelde | 2017-11-20 | 1 | -7/+13 |
| |\ | | | | | Fixed a bug where materials and/or meshes weren't assigned to scene on first import. | ||||
| | * | Fixed a bug where materials weren't assigned to scene on first import. | Nathan Warden | 2017-11-07 | 1 | -7/+13 |
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| * | | Fix import obj as scene. | Daniel J. Ramirez | 2017-11-19 | 1 | -0/+1 |
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