| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | OBJ Importer: Fix relative path materials. | Andreas Haas | 2017-07-21 | 1 | -0/+4 |
| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -81/+252 |
| * | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg | 2017-07-03 | 1 | -1/+1 |
| * | Complete changing of resource extensions | George Marques | 2017-06-16 | 1 | -2/+1 |
| * | Rename Godot-specific resource extensions | George Marques | 2017-06-15 | 1 | -1/+1 |
| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -1/+1 |
| * | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -1/+1 |
| * | support obj with negative indices | PanPan | 2017-05-02 | 1 | -1/+6 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -87/+75 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+231 |
