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editor
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editor_import_collada.cpp
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*
Some changes to dual paraboloid envmap generation, fixes somme bleeding
Juan Linietsky
2017-07-05
1
-4
/
+2
*
Merge pull request #9457 from TwistedTwigleg/Fixed_Vector3_snap
Rémi Verschelde
2017-07-03
1
-3
/
+3
|
\
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*
Fixed syntax inconsistency in Vector3.snap and Vector3.snapped
TwistedTwigleg
2017-07-03
1
-3
/
+3
*
|
Clean up normalmapping, make sure tangents are imported correctly.
Juan Linietsky
2017-07-03
1
-0
/
+8
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/
*
-Added proper access to depth texture from shader
Juan Linietsky
2017-06-07
1
-8
/
+8
*
rewritten PBR implementation to make it friendlier with Blender
Juan Linietsky
2017-05-31
1
-5
/
+6
*
Rename project file to "project.godot"
Rémi Verschelde
2017-05-01
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-17
/
+17
*
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-2
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-814
/
+632
*
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
2017-03-05
1
-0
/
+2508