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path: root/editor/import/editor_import_collada.cpp (follow)
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* -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-8/+8
* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-5/+6
* Rename project file to "project.godot"Rémi Verschelde2017-05-011-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-17/+17
* Fix typos in source code using codespellRémi Verschelde2017-03-241-2/+2
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-814/+632
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+2508