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* | Merge pull request #14853 from MattUV/context-menuNoshyaar2017-12-251-0/+1
|\ \ | | | | | | Adds an option to move cursor with right click in TextEdit
| * | Adds an option to move cursor with right click in TextEditMattUV2017-12-201-0/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes #14832 - Added an option in the editor settings/cursor to make the cursor move with right click. - If the option is activated (true by default), a right click will move the cursor before displaying context menu. - If there is a selection, a right click on it will keep it selected, a right click outside it will unselect it. - The option is available in textEdit via an inspector property (or via GDScript): caret_moving_by_right_click - The option is available in the script editor and the shader editor via the editor settings - The documentation has been updated with the new property, and a few other entries in TextEdit.xml.
* | | EditorSettings: Move scene tab options to their dedicated categoryRémi Verschelde2017-12-201-2/+2
|/ / | | | | | | Fixes #14870.
* | Merge pull request #13994 from ISylvox/caret-blinkRémi Verschelde2017-12-091-1/+1
|\ \ | | | | | | Set Caret Blinking Enabled by Default
| * | Caret blinking is now enabled by defaultIndah Sylvia2017-12-051-1/+1
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* | | Changed current line draw order and added code folding colorPaulb232017-12-071-0/+2
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* | | Moves the guides colors to editor settingsGilles Roudiere2017-12-051-0/+1
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* | Fixed editor settings disappearing (caused by uninitialized variable).Daniel J. Ramirez2017-11-291-5/+10
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* | Merge pull request #12572 from RandomShaper/onion-skinningJuan Linietsky2017-11-261-0/+2
|\ \ | | | | | | Onion skinning
| * | Implement onion skinning for the animation editorPedro J. Estébanez2017-11-251-0/+2
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* | | Tweak the default editor camera settingsHugo Locurcio2017-11-251-2/+2
| | | | | | | | | | | | | | | - The default FOV is now 70 - The default Z-near plane is now at 0.05 meters
* | | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-1/+1
|/ / | | | | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* | Merge pull request #13119 from YeldhamDev/export_pathRémi Verschelde2017-11-211-1/+1
|\ \ | | | | | | Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting
| * | Fixed not being able to use the "Open a Directory" dialog with the "Default ↵Michael Alexsander Silva Dias2017-11-201-1/+1
| | | | | | | | | | | | Export Path" setting.
* | | Add simple spacebar panning setting for 2D editorRicardo Maes2017-11-201-0/+1
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* | Fixed runtime EDITOR_DEFs being dropped.Daniel J. Ramirez2017-11-201-6/+6
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* | EditorSettings: Dehardcode major in config file nameRémi Verschelde2017-11-201-1/+1
| | | | | | | | | | | | It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988, forgetting that Windows would still use the same path and thus conflict with 2.1 (contrarily to macOS and Linux).
* | Change editor_settings.tres to editor_settings-3.tressersoong2017-11-201-1/+1
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* | Merge pull request #12988 from akien-mga/xdg-home-pathsRémi Verschelde2017-11-201-70/+147
|\ \ | | | | | | Add support for XDG Base Directory spec
| * | Use new XDG folders to dehardcode pathsRémi Verschelde2017-11-191-28/+23
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| * | Add initial support for the XDG Base Directory specRémi Verschelde2017-11-191-31/+116
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Spec version 0.7 from https://standards.freedesktop.org/basedir-spec/basedir-spec-0.7.html (latest as of this commit). Three virtual methods are added to OS for the various XDG paths we will use: - OS::get_data_path gives XDG_DATA_HOME, or if missing: ~/.local/share on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_config_path gives XDG_CONFIG_HOME, or if missing: ~/.config on X11, ~/Library/Application Support/ on macOS and %APPDATA% on Windows - OS::get_cache_path gives XDG_CACHE_HOME, or if missing: ~/.cache on X11, ~/Library/Caches on macOS and %APPDATA% on Windows So for Windows there are no changes, for Linux we follow the full split spec and for macOS stuff will move from ~/.godot to ~/Library/Application Support/Godot. Support for system-wide installation of templates on Unix was removed for now, as it's a bit hackish and I don't think anyone uses it. user:// will still be OS::get_data_path() + "/godot/app_userdata/$name" by default, but when using the application/config/use_shared_user_dir option it will now use XDG_DATA_HOME/$name, e.g. ~/.local/share/MyGame. For now everything still goes in EditorSettings::get_settings_dir(), but this will be changed in a later commit to make use of the new splitting where relevant. Part of #3513.
| * | EditorSettings: Rename settings_path to settings_dirRémi Verschelde2017-11-171-32/+29
| | | | | | | | | | | | Also to prepare for upcoming refactoring for XDG support.
* | | TextEdit code foldingIan2017-11-171-0/+1
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* | | Avoid spamming the console for editor settings initial sets.Daniel J. Ramirez2017-11-171-1/+2
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* / Fixed editor settings disappearing.Daniel J. Ramirez2017-11-091-6/+19
|/ | | | Some items that are no longer defined may disappear, but thats expected i guess.
* Some more harmonization of EditorSettings codeRémi Verschelde2017-10-311-31/+31
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* Reorder EditorSettings code for better legibilityRémi Verschelde2017-10-311-484/+494
| | | | No functional change, only moving stuff around.
* Add support for non-ISO locale identifiers via renames mapRémi Verschelde2017-10-301-0/+1
| | | | | | | Windows apparently uses "no" for Norwegian Bokmål, even though its ISO 639-1 language code is "nb"... Closes #12479. Also did some non-intrusive cleanup while at it.
* Merge pull request #12340 from homer666/orbit-inertia-toned-downRémi Verschelde2017-10-241-1/+1
|\ | | | | | | | | Reduce default orbit inertia value [ci skip]
| * Reduce default orbit inertia valuehomer6662017-10-231-1/+1
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* | Added setting to toggle current line highlightingPaulb232017-10-221-0/+1
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* Freelook interpolation fixesMarc Gilleron2017-10-101-1/+2
| | | | | | | | | | | - Smooth freelook position more explicitely - Don't let orbit zoom produce translation when it shouldn't - Make base speed framerate-independent (and tweaked setting for that) - Don't rely on camera for calculations because it no longer reflect immediate state - Avoid potential divide-by-zero with zoom inertia - Make speed/zoom relation optional (if enabled, speed is adjusted from zoom) - Never change zoom distance when freelook is active - Orbit inertia also applies on freelook
* EditorSettings: remove duplicate set_favorite_dirsPoommetee Ketson2017-10-061-2/+0
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* Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky2017-10-051-6/+22
| | | | to has_setting. Fixes #11844
* Merge pull request #11646 from djrm/pr_visual_improvementsPoommetee Ketson2017-10-021-2/+2
|\ | | | | Several visual improvements.
| * Several visual improvements.Daniel J. Ramirez2017-09-281-2/+2
| | | | | | | | | | | | | | | | | | Added proper label sizing Improved text editor status bar Fixed some issues with ItemList and also some style fixes Added background to color picker samples (the mrcdk fix) Fixed slider ticks. Added VS breakpoint and error styleboxes.
* | EditorSettings: Move interface/ properties to interface/editorAndreas Haas2017-09-291-21/+21
|/ | | | | | Fixes inconsistent behaviour where clicking on the "Interface" in the Editor Settings wouldn't collapse the category as is the case for all the other categories.
* Update theme property respectivelyvolzhs2017-09-261-2/+4
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* Removed transparency from spatial editor grid.Daniel J. Ramirez2017-09-251-1/+1
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* Added the ability to revert to initial value in editor settings.Daniel J. Ramirez2017-09-241-156/+190
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* -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-3/+3
| | | | -Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
* Allow to set a custom DynamicFont in editor settingsMarc Gilleron2017-09-231-2/+2
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* freelook_base_speed calibrationUnknown2017-09-221-2/+2
| | | | freelook_base_speed changed from 0.5 to 0.1 Also precision changed from 0.1 to 0.01 so it's possible to set values lower than 0.1
* rotation orbit modifier defaults to noneUnknown2017-09-211-1/+1
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* Merge pull request #11222 from toger5/spatial_scrollingRémi Verschelde2017-09-211-24/+36
|\ | | | | Spatial scrolling update + better default inertia values
| * settings 'editors/3d' organized, sorted, new_defaultstoger52017-09-191-33/+33
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| * update inertia/freelook settings values + renamed free_orbit... totoger52017-09-191-9/+18
| | | | | | | | oribit...
| * zoom inertia uses its own setting (not the same then translation)toger52017-09-191-0/+3
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* | Merge pull request #11221 from toger5/editor_spacingRémi Verschelde2017-09-211-0/+2
|\ \ | | | | | | added editor spacing
| * | added editor spacingtoger52017-09-191-0/+2
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