diff options
| author | Juan Linietsky | 2017-09-23 17:27:29 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-09-23 17:28:28 -0300 |
| commit | d3ea92257dc48dece18ae142fa2739601b711137 (patch) | |
| tree | 984df65cbbee7c1b6ba7620bb45247baa323246a /editor/editor_settings.cpp | |
| parent | ea7646aabe262e37e13a814a79c38efc69b1a09b (diff) | |
| download | godot-d3ea92257dc48dece18ae142fa2739601b711137.tar.gz godot-d3ea92257dc48dece18ae142fa2739601b711137.tar.zst godot-d3ea92257dc48dece18ae142fa2739601b711137.zip | |
-Fixed redraw always on 3D viewprot bug
-Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
Diffstat (limited to 'editor/editor_settings.cpp')
| -rw-r--r-- | editor/editor_settings.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/editor/editor_settings.cpp b/editor/editor_settings.cpp index 02a9999ea..cec3bc7f2 100644 --- a/editor/editor_settings.cpp +++ b/editor/editor_settings.cpp @@ -690,11 +690,11 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) { hints["editors/3d/navigation_feel/orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); set("editors/3d/navigation_feel/translation_inertia", 0.15); hints["editors/3d/navigation_feel/translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); - set("editors/3d/navigation_feel/zoom_inertia", 0.1); + set("editors/3d/navigation_feel/zoom_inertia", 0.075); hints["editors/3d/navigation_feel/zoom_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/zoom_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); - set("editors/3d/navigation_feel/manipulation_orbit_inertia", 0.1); + set("editors/3d/navigation_feel/manipulation_orbit_inertia", 0.075); hints["editors/3d/navigation_feel/manipulation_orbit_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/manipulation_orbit_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); - set("editors/3d/navigation_feel/manipulation_translation_inertia", 0.1); + set("editors/3d/navigation_feel/manipulation_translation_inertia", 0.075); hints["editors/3d/navigation_feel/manipulation_translation_inertia"] = PropertyInfo(Variant::REAL, "editors/3d/navigation_feel/manipulation_translation_inertia", PROPERTY_HINT_RANGE, "0.0, 1, 0.01"); // freelook |
