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path: root/editor/editor_settings.cpp
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* Added recent scripts to script editorPaulb232017-04-271-0/+2
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* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-1/+1
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* Changed indent type settingsPaulb232017-04-261-1/+1
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* Settings: Moving Poly Editor into Editors categoryRamesh Ravone2017-04-251-0/+2
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* Merge pull request #8444 from magyar123/pr-complete-pathsRémi Verschelde2017-04-241-0/+1
|\ | | | | Script editor now automatically completes file paths in GDScript
| * Added autocomplete for file paths in the script editormbalint122017-04-181-0/+1
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* | Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-3/+1
| | | | | | | | | | | | | | | | | | | | "ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
* | Added support for space indentationPaulb232017-04-181-2/+5
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* | Editor: decrease blending time for dialog dimming a little.Andreas Haas2017-04-161-1/+1
|/ | | | Feels snappier now.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez2017-03-221-0/+3
| | | | | Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
* Editor: Dim UI when a WindowDialog is shown.Andreas Haas2017-03-061-0/+5
| | | | | | | | | | | | | Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-348/+293
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1158
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.