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* Merge pull request #12982 from tagcup/aabb_renameRémi Verschelde2017-11-171-2/+2
|\ | | | | Rename Rect3 to AABB.
| * Rename Rect3 to AABB.Ferenc Arn2017-11-171-2/+2
| | | | | | | | Fixes #12973.
* | Make resources edited by plugins be sent as referenceGeorge Marques2017-11-171-1/+5
|/ | | | This ensures that a plugin can save a resource using the ResourceSaver.
* Reworked how servers preallocate RIDs, should fix #10970Juan Linietsky2017-11-091-2/+2
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* Bind unbound enums, rearrange some by valuePoommetee Ketson2017-10-221-0/+1
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* Fixes snapping and replaces the _draw_canvas by forward_canvas_drawGilles Roudiere2017-10-181-4/+4
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* Fix argument names in method bindings.Andreas Haas2017-10-111-1/+1
| | | | Adds a couple of missing argument names.
* Prevent a possible crash when exporting to MeshLibraryMarcelo Fernandez2017-09-281-1/+3
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* Re-Added export plugins with a more interesting API, as well as the ability ↵Juan Linietsky2017-09-141-0/+10
| | | | | | to do path remapping. Also added ability to tell the exporter that a shared object needs to be bundled in the build.
* Merge pull request #10745 from neikeq/fix-docdata-and-stuffJuan Linietsky2017-08-291-5/+5
|\ | | | | DocData and virtual method type hints fixes
| * DocData and type hints fixesIgnacio Etcheverry2017-08-291-5/+5
| | | | | | | | | | | | | | - Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
* | -Some fixes to code completion.Juan Linietsky2017-08-281-0/+112
|/ | | | | -Fix getter in code completion being displayed when it shouldn't -Clean up preview generation for editors and exposed it as editor plugin
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* -Split EditorPlugin into EditorPlugin and EditorInterfaceJuan Linietsky2017-08-261-88/+122
| | | | | -Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-16/+16
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* EditorPlugin: Renames virtual method hiding inherited methodIgnacio Etcheverry2017-08-161-3/+3
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* Removes type information from method bindsIgnacio Etcheverry2017-08-101-20/+20
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* EditorPlugin methods and signals renameJakub Grzesik2017-07-201-2/+2
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* Merge pull request #9703 from Noshyaar/docsRémi Verschelde2017-07-191-3/+3
|\ | | | | Add object type hint for docs
| * Add object type hint for docsPoommetee Ketson2017-07-191-3/+3
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* | Make available more informations about editor for Tool PluginsJakub Grzesik2017-07-181-0/+49
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* EditorPlugin ability to open and reload scns from filepathJakub Grzesik2017-07-111-0/+20
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* Fix filesystem update for import pluginsGeorge Marques2017-06-271-2/+2
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* EditorPlugin can request user inputs from editor 3d viewUnknown2017-06-121-0/+8
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* Added EditorPlugin.remove_import_plugin()Zher Huei Lee2017-06-111-0/+6
| | | | | Allows addons with import extensions to clean up properly on removal.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-4/+4
| | | | this might cause bugs I haven't found yet..
* Bring back EditorImportPluginAndreas Haas2017-05-121-1/+6
| | | | | This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :)
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-119/+99
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+432
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.