aboutsummaryrefslogtreecommitdiff
path: root/editor/editor_plugin.cpp
diff options
context:
space:
mode:
authorJuan Linietsky2017-11-09 23:34:01 -0300
committerJuan Linietsky2017-11-09 23:35:34 -0300
commit192a4d7de5c557bdfe83bd180cd603d7e280ebd4 (patch)
tree94ce9779b3f84fbc320ba83624e326d487ca1c04 /editor/editor_plugin.cpp
parent0de6cba7e7e114f71fabb3dbe02cf260f7d3e2c6 (diff)
downloadgodot-192a4d7de5c557bdfe83bd180cd603d7e280ebd4.tar.gz
godot-192a4d7de5c557bdfe83bd180cd603d7e280ebd4.tar.zst
godot-192a4d7de5c557bdfe83bd180cd603d7e280ebd4.zip
Reworked how servers preallocate RIDs, should fix #10970
Diffstat (limited to 'editor/editor_plugin.cpp')
-rw-r--r--editor/editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/editor_plugin.cpp b/editor/editor_plugin.cpp
index c8abc1f9d..0bd677ca1 100644
--- a/editor/editor_plugin.cpp
+++ b/editor/editor_plugin.cpp
@@ -76,11 +76,11 @@ Vector<Ref<Texture> > EditorInterface::make_mesh_previews(const Vector<Ref<Mesh>
//VS::get_singleton()->camera_set_perspective(camera,45,0.1,10);
VS::get_singleton()->camera_set_orthogonal(camera, 1.0, 0.01, 1000.0);
- RID light = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ RID light = VS::get_singleton()->directional_light_create();
RID light_instance = VS::get_singleton()->instance_create2(light, scenario);
VS::get_singleton()->instance_set_transform(light_instance, Transform().looking_at(Vector3(-1, -1, -1), Vector3(0, 1, 0)));
- RID light2 = VS::get_singleton()->light_create(VS::LIGHT_DIRECTIONAL);
+ RID light2 = VS::get_singleton()->directional_light_create();
VS::get_singleton()->light_set_color(light2, Color(0.7, 0.7, 0.7));
//VS::get_singleton()->light_set_color(light2, VS::LIGHT_COLOR_SPECULAR, Color(0.0, 0.0, 0.0));
RID light_instance2 = VS::get_singleton()->instance_create2(light2, scenario);