| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | -Split EditorPlugin into EditorPlugin and EditorInterface | Juan Linietsky | 2017-08-26 | 1 | -15/+11 | |
| | | | | | | | | | | | -Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface | |||||
| * | | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -11/+11 | |
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| * | | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -30/+30 | |
| |/ | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||||
| * | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | 2017-08-21 | 1 | -3/+3 | |
| |\ | | | | | SVG support | |||||
| | * | Added missing icon and svgs upscaling | Daniel J. Ramirez | 2017-08-20 | 1 | -1/+1 | |
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| | * | Added pure vector theme, with dark icons variation | Daniel J. Ramirez | 2017-08-20 | 1 | -2/+2 | |
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| * | | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-21 | 1 | -47/+0 | |
| | | | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there | |||||
| * | | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | 2017-08-21 | 1 | -2/+2 | |
| |/ | | | | Also improves the command-line help text readability. | |||||
| * | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+2 | |
| |\ | | | | | Adds Engine::is_editor_hint() method | |||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+0 | |
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| | * | Adds editor_hint to Engine class | Ignacio Etcheverry | 2017-08-19 | 1 | -0/+2 | |
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| * | | Revert "Second take at making command-line arguments more UNIX-like + ↵ | Juan Linietsky | 2017-08-19 | 1 | -2/+49 | |
| | | | | | | | | | main.cpp and help cleanup" | |||||
| * | | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-19 | 1 | -47/+0 | |
| | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there | |||||
| * | | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | 2017-08-19 | 1 | -2/+2 | |
| | | | | | | | | | Also improves the command-line help text readability. | |||||
| * | | Merge pull request #10435 from endragor/export-quit | Rémi Verschelde | 2017-08-19 | 1 | -1/+2 | |
| |\ \ | | | | | | | Quit after command-line export | |||||
| | * | | Quit after command-line export | Ruslan Mustakov | 2017-08-19 | 1 | -1/+2 | |
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| * | | | Inspector re-edits edited object when dock moves, closes #9287 | Juan Linietsky | 2017-08-18 | 1 | -0/+3 | |
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| * | | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | 2017-08-16 | 1 | -15/+15 | |
| |\ \ | | | | | | | Updated function argument names | |||||
| | * | | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -15/+15 | |
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| * | | Rename layouts file to editor_layouts-3.cfg | Pedro J. Estébanez | 2017-08-16 | 1 | -6/+6 | |
| | | | | | | | | | To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres. | |||||
| * | | Merge pull request #10337 from endragor/command-line-export | kubecz3k | 2017-08-15 | 1 | -5/+23 | |
| |\ \ | | | | | | | Enable command-line export | |||||
| | * | | Enable command-line export | Ruslan Mustakov | 2017-08-14 | 1 | -5/+23 | |
| | |/ | | | | | | | | | The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name. | |||||
| * | | Small fix for problem of nodes losing type, this is not good enough to solve ↵ | Juan Linietsky | 2017-08-15 | 1 | -1/+1 | |
| | | | | | | | | | a core reimport problem, but so far fixes #8116 | |||||
| * | | Fix Editor dimming. | Andreas Haas | 2017-08-15 | 1 | -5/+11 | |
| | | | | | | | | | Fixes #10353 | |||||
| * | | Converting to MeshLibrary works again, fixes #8092 | Juan Linietsky | 2017-08-15 | 1 | -3/+3 | |
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| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -1/+1 | |
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| * | -Added GLTF scene support (still missing animations and .glb extension) | Juan Linietsky | 2017-08-02 | 1 | -0/+5 | |
| | | | | | -Fixed bugs regarding tangent generation in SurfaceTool | |||||
| * | Revert "Tweak command-line arguments to make them more UNIX-like" | Juan Linietsky | 2017-08-02 | 1 | -2/+2 | |
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| * | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | 2017-08-02 | 1 | -2/+2 | |
| | | | | | Also improves the command-line help text readability. | |||||
| * | Fix !save_each_scene saving scenes with no filename | Poommetee Ketson | 2017-07-26 | 1 | -15/+14 | |
| | | | | | | | When save_each_scene is false, only scenes that have been saved at least once are saved. But EditorNode tries to save scenes with no filename too (they're never saved), so it crashes. | |||||
| * | EditorNode: fix missing distraction-free tooltip | Poommetee Ketson | 2017-07-24 | 1 | -0/+1 | |
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| * | -Ability to set default import presets for type | Juan Linietsky | 2017-07-23 | 1 | -1/+1 | |
| | | | | | | | -More presets for scene importer -Option in scene importer to export root nodes as separate scenes -Fixed MeshInstance preview | |||||
| * | Suppress get_edited_scene_root error | Poommetee Ketson | 2017-07-23 | 1 | -0/+2 | |
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| * | Merge pull request #9790 from Noshyaar/pr-req | Rémi Verschelde | 2017-07-23 | 1 | -2/+1 | |
| |\ | | | | | EditorNode: request_attn when behind other windows | |||||
| | * | EditorNode: request_attn when behind other windows | Poommetee Ketson | 2017-07-23 | 1 | -2/+1 | |
| | | | | | | | | | | | | | The current version requests attention only when minimized which might not work as expected when it's not minimized but doesn't have focus. | |||||
| * | | Move About dialog to editor_about.cpp | Poommetee Ketson | 2017-07-23 | 1 | -170/+3 | |
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| * | Enhanched About dialog, Add ItemList auto_height | Poommetee Ketson | 2017-07-21 | 1 | -5/+10 | |
| | | | | | | | | Add set/has_auto_height for ItemList to automatically set minimum size by content. Add hash to About dialog. Resize About dialog so that dev list appears in 3 columns. | |||||
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -25/+25 | |
| | | | | | -Added system for feature overrides, it's pretty cool :) | |||||
| * | Merge pull request #9565 from kubecz3k/tool-signals | Rémi Verschelde | 2017-07-19 | 1 | -0/+11 | |
| |\ | | | | | Make more informations available for Tool Plugins about the editor | |||||
| | * | Make available more informations about editor for Tool Plugins | Jakub Grzesik | 2017-07-18 | 1 | -0/+11 | |
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| * | | Merge pull request #9695 from Noshyaar/pr-rcd | Rémi Verschelde | 2017-07-18 | 1 | -149/+5 | |
| |\ \ | | | | | | | EditorNode: remove obsolete comments in constructor | |||||
| | * | | EditorNode: remove obsolete comments in constructor | Poommetee Ketson | 2017-07-18 | 1 | -149/+5 | |
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| * | | | Added separators using StyleBoxLine, some theme style fixes, added variant icon | Daniel J. Ramirez | 2017-07-18 | 1 | -2/+2 | |
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| * | | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 1 | -8/+9 | |
| | | | | | | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | |||||
| * | | Improvements and fixes for the default theme. | Daniel J. Ramirez | 2017-07-16 | 1 | -2/+3 | |
| | | | | | | | | | Added customizable border size and window highlight. | |||||
| * | | Script editor usability fixes | Juan Linietsky | 2017-07-15 | 1 | -4/+4 | |
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| * | | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -6/+1 | |
| |/ | | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||||
| * | Added some missing icons, fixed some ui icons | Daniel J. Ramirez | 2017-07-12 | 1 | -1/+1 | |
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| * | ability to reposition scene tabs with drag & drop | Jakub Grzesik | 2017-07-10 | 1 | -0/+7 | |
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| * | Fix crash on closing [empty](*) scene tab | Poommetee Ketson | 2017-07-10 | 1 | -0/+6 | |
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