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| author | Juan Linietsky | 2017-07-15 01:23:10 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-07-15 08:32:34 -0300 |
| commit | 2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c (patch) | |
| tree | d863db50852afe5d4b0bc15b8452054498004cb1 /editor/editor_node.cpp | |
| parent | e64b82ebfcc3475c7a7d2a9196bfe20d6c9e3614 (diff) | |
| download | godot-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.tar.gz godot-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.tar.zst godot-2e73be99d8d86d9dad7bcb99518a4d3cbb5c373c.zip | |
Lots of work on Audio & Physics engine:
-Added new 3D stream player node
-Added ability for Area to capture sound from streams
-Added small features in physics to be able to properly guess distance to areas for sound
-Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children
-Fixed KinematicBody API to make it the same as 2D.
Diffstat (limited to 'editor/editor_node.cpp')
| -rw-r--r-- | editor/editor_node.cpp | 7 |
1 files changed, 1 insertions, 6 deletions
diff --git a/editor/editor_node.cpp b/editor/editor_node.cpp index 348dd32a6..1183bece7 100644 --- a/editor/editor_node.cpp +++ b/editor/editor_node.cpp @@ -6343,21 +6343,17 @@ EditorNode::EditorNode() { add_editor_plugin( memnew( ShaderEditorPlugin(this,false) ) );*/ add_editor_plugin(memnew(CameraEditorPlugin(this))); - // add_editor_plugin( memnew( SampleEditorPlugin(this) ) ); - // add_editor_plugin( memnew( SampleLibraryEditorPlugin(this) ) ); add_editor_plugin(memnew(ThemeEditorPlugin(this))); add_editor_plugin(memnew(MultiMeshEditorPlugin(this))); add_editor_plugin(memnew(MeshInstanceEditorPlugin(this))); add_editor_plugin(memnew(AnimationTreeEditorPlugin(this))); - //add_editor_plugin( memnew( SamplePlayerEditorPlugin(this) ) ); - this is kind of useless at this point //add_editor_plugin( memnew( MeshLibraryEditorPlugin(this) ) ); - //add_editor_plugin( memnew( StreamEditorPlugin(this) ) ); add_editor_plugin(memnew(StyleBoxEditorPlugin(this))); add_editor_plugin(memnew(ParticlesEditorPlugin(this))); add_editor_plugin(memnew(ResourcePreloaderEditorPlugin(this))); add_editor_plugin(memnew(ItemListEditorPlugin(this))); //add_editor_plugin( memnew( RichTextEditorPlugin(this) ) ); - //add_editor_plugin( memnew( CollisionPolygonEditorPlugin(this) ) ); + add_editor_plugin(memnew(CollisionPolygonEditorPlugin(this))); add_editor_plugin(memnew(CollisionPolygon2DEditorPlugin(this))); add_editor_plugin(memnew(TileSetEditorPlugin(this))); add_editor_plugin(memnew(TileMapEditorPlugin(this))); @@ -6367,7 +6363,6 @@ EditorNode::EditorNode() { add_editor_plugin(memnew(GIProbeEditorPlugin(this))); add_editor_plugin(memnew(Path2DEditorPlugin(this))); add_editor_plugin(memnew(PathEditorPlugin(this))); - //add_editor_plugin( memnew( BakedLightEditorPlugin(this) ) ); add_editor_plugin(memnew(Line2DEditorPlugin(this))); add_editor_plugin(memnew(Polygon2DEditorPlugin(this))); add_editor_plugin(memnew(LightOccluder2DEditorPlugin(this))); |
