| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | Merge pull request #11220 from toger5/bottom_panel_debugger_tabs_fix | Rémi Verschelde | 2017-09-17 | 1 | -0/+8 | |
| |\ | | | | | made tabs visible in debugger fixes: #11212 | |||||
| | * | fixed double border for debugger tab panel | toger5 | 2017-09-15 | 1 | -1/+0 | |
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| | * | made tabs visible in debugger fixes: #11212 | toger5 | 2017-09-13 | 1 | -0/+9 | |
| | | | | | | | | | | | - the stylebox is changed so the top part is transparent when the debugger is selected | |||||
| * | | Merge pull request #11274 from Rubonnek/keep-argument-names-consistent | Rémi Verschelde | 2017-09-17 | 1 | -2/+2 | |
| |\ \ | | | | | | | Renamed function arguments to keep them consistent between declaration and implementation | |||||
| | * | | Renamed function arguments to keep them consistent between declaration and ↵ | Wilson E. Alvarez | 2017-09-14 | 1 | -2/+2 | |
| | | | | | | | | | | | | | implementation | |||||
| * | | | Merge pull request #11075 from ISylvox/fix-main-scene-state | Rémi Verschelde | 2017-09-17 | 1 | -26/+21 | |
| |\ \ \ | | | | | | | | | Fixes Tab Switching of Main Scene State. Closes #11045 | |||||
| | * | | | Fixed Tab Switching of Main Scene State. Closes #11045 | Indah Sylvia | 2017-09-14 | 1 | -26/+21 | |
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| * | | | | Merge pull request #10900 from toger5/theme_tab_border | Rémi Verschelde | 2017-09-17 | 1 | -1/+1 | |
| |\ \ \ \ | | | | | | | | | | | Added border for tabs + container. | |||||
| | * | | | | Added border for tabs + container. | toger5 | 2017-09-15 | 1 | -1/+1 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | - moved tabConetent position to be more reasonable. - fixed drawing order to allow those kind of styles. | |||||
| * | | | | | Re-Added export plugins with a more interesting API, as well as the ability ↵ | Juan Linietsky | 2017-09-14 | 1 | -23/+18 | |
| |/ / / / | | | | | | | | | | | | | | | | | | | | | to do path remapping. Also added ability to tell the exporter that a shared object needs to be bundled in the build. | |||||
| * | | | | Fixed typo in editor_node.cpp: 'my' to 'may' | Indah Sylvia | 2017-09-14 | 1 | -1/+1 | |
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| * | | | | Warn the user that changes to resources will be lost when editing imported ↵ | Juan Linietsky | 2017-09-14 | 1 | -0/+52 | |
| | |/ / |/| | | | | | | | | or instanced resources from scenes. | |||||
| * | | | Merge pull request #7908 from SaracenOne/recast | Rémi Verschelde | 2017-09-13 | 1 | -0/+2 | |
| |\ \ \ | |_|/ |/| | | In-editor navmesh generation. | |||||
| | * | | Recast integration. | Saracen | 2017-09-04 | 1 | -0/+2 | |
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| * | | | Fixed file system dialog icons | Daniel J. Ramirez | 2017-09-12 | 1 | -1/+1 | |
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| * | | | Improved theme generation, and other fixes | Daniel J. Ramirez | 2017-09-12 | 1 | -1/+2 | |
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| * | | | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -8/+2 | |
| | |/ |/| | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | Merge pull request #10899 from toger5/theme_fixes_from_light | Rémi Verschelde | 2017-09-04 | 1 | -4/+20 | |
| |\ \ | | | | | | | Theme fixes from light | |||||
| | * | | fixed hover line for menu button | toger5 | 2017-09-04 | 1 | -4/+20 | |
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| * | | | Improve guessing of what editor to switch to, fixes #10405 | Juan Linietsky | 2017-09-04 | 1 | -10/+22 | |
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| * / | Fixes language overridden external editors | Ignacio Etcheverry | 2017-09-03 | 1 | -1/+12 | |
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| * | Removed empty segment | Wilson E. Alvarez | 2017-09-02 | 1 | -1/+0 | |
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| * | Fix typo 'begining' to 'beginning' | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 | |
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| * | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | 2017-08-31 | 1 | -19/+49 | |
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| * | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | 2017-08-31 | 1 | -1/+30 | |
| |\ | | | | | Light Theme | |||||
| | * | added icon updating to most ui elements | toger5 | 2017-08-30 | 1 | -1/+30 | |
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| * | | Fix a crash when an early dialog tries to appear | Hein-Pieter van Braam | 2017-08-30 | 1 | -32/+32 | |
| |/ | | | | | | | | | This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen. | |||||
| * | Merge pull request #10771 from neikeq/pr-improve-build-callbacks | Juan Linietsky | 2017-08-29 | 1 | -8/+13 | |
| |\ | | | | | Improve build callbacks | |||||
| | * | Improve build callbacks | Ignacio Etcheverry | 2017-08-29 | 1 | -9/+13 | |
| | | | | | | | | | | | - Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option). | |||||
| * | | Merge pull request #10716 from Noshyaar/pr-update | Rémi Verschelde | 2017-08-29 | 1 | -4/+9 | |
| |\ \ | | | | | | | Change editor update_mode to boolean (update_always) | |||||
| | * | | Change editor update_mode to boolean | Poommetee Ketson | 2017-08-29 | 1 | -4/+9 | |
| | | | | | | | | | | | | | | | | Fix potential issues when MenuOptions enum or the entry in project metadata file is altered. | |||||
| * | | | Merge pull request #10704 from Noshyaar/pr-scene | Rémi Verschelde | 2017-08-29 | 1 | -11/+41 | |
| |\ \ \ | | | | | | | | | EditorNode: enhance open scene error dialog | |||||
| | * | | | EditorNode: enhance open scene error dialog | Poommetee Ketson | 2017-08-29 | 1 | -11/+41 | |
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| * / / | EditorNode: fix scene save over others | Poommetee Ketson | 2017-08-29 | 1 | -5/+12 | |
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| * / | -Moved script run to editor, removed from project | Juan Linietsky | 2017-08-27 | 1 | -26/+1 | |
| |/ | | | | | -fixed to code completion -fix shader crash bug reported by tagcup | |||||
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -10/+0 | |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 | |
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| * | Merge pull request #10625 from Rubonnek/fixed-leaks | Rémi Verschelde | 2017-08-27 | 1 | -0/+1 | |
| |\ | | | | | Fixed several memory leaks | |||||
| | * | Fixed several memory leaks | Wilson E. Alvarez | 2017-08-25 | 1 | -14/+1 | |
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| * | | Save update mode in project metadata. | Andreas Haas | 2017-08-26 | 1 | -2/+11 | |
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| * | | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -876/+113 | |
| | | | | | | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | |||||
| * | | -Split EditorPlugin into EditorPlugin and EditorInterface | Juan Linietsky | 2017-08-26 | 1 | -15/+11 | |
| | | | | | | | | | | | -Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface | |||||
| * | | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -11/+11 | |
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| * | | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -30/+30 | |
| |/ | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||||
| * | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | 2017-08-21 | 1 | -3/+3 | |
| |\ | | | | | SVG support | |||||
| | * | Added missing icon and svgs upscaling | Daniel J. Ramirez | 2017-08-20 | 1 | -1/+1 | |
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| | * | Added pure vector theme, with dark icons variation | Daniel J. Ramirez | 2017-08-20 | 1 | -2/+2 | |
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| * | | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-21 | 1 | -47/+0 | |
| | | | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there | |||||
| * | | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | 2017-08-21 | 1 | -2/+2 | |
| |/ | | | | Also improves the command-line help text readability. | |||||
| * | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+2 | |
| |\ | | | | | Adds Engine::is_editor_hint() method | |||||
