| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed file system dialog icons | Daniel J. Ramirez | 2017-09-12 | 1 | -1/+1 |
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| * | Improved theme generation, and other fixes | Daniel J. Ramirez | 2017-09-12 | 1 | -1/+2 |
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| * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -8/+2 |
| | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Merge pull request #10899 from toger5/theme_fixes_from_light | Rémi Verschelde | 2017-09-04 | 1 | -4/+20 |
| |\ | | | | | Theme fixes from light | ||||
| | * | fixed hover line for menu button | toger5 | 2017-09-04 | 1 | -4/+20 |
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| * | | Improve guessing of what editor to switch to, fixes #10405 | Juan Linietsky | 2017-09-04 | 1 | -10/+22 |
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| * | Fixes language overridden external editors | Ignacio Etcheverry | 2017-09-03 | 1 | -1/+12 |
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| * | Removed empty segment | Wilson E. Alvarez | 2017-09-02 | 1 | -1/+0 |
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| * | Fix typo 'begining' to 'beginning' | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 |
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| * | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | 2017-08-31 | 1 | -19/+49 |
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| * | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | 2017-08-31 | 1 | -1/+30 |
| |\ | | | | | Light Theme | ||||
| | * | added icon updating to most ui elements | toger5 | 2017-08-30 | 1 | -1/+30 |
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| * | | Fix a crash when an early dialog tries to appear | Hein-Pieter van Braam | 2017-08-30 | 1 | -32/+32 |
| |/ | | | | | | | | | This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen. | ||||
| * | Merge pull request #10771 from neikeq/pr-improve-build-callbacks | Juan Linietsky | 2017-08-29 | 1 | -8/+13 |
| |\ | | | | | Improve build callbacks | ||||
| | * | Improve build callbacks | Ignacio Etcheverry | 2017-08-29 | 1 | -9/+13 |
| | | | | | | | | | | | - Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option). | ||||
| * | | Merge pull request #10716 from Noshyaar/pr-update | Rémi Verschelde | 2017-08-29 | 1 | -4/+9 |
| |\ \ | | | | | | | Change editor update_mode to boolean (update_always) | ||||
| | * | | Change editor update_mode to boolean | Poommetee Ketson | 2017-08-29 | 1 | -4/+9 |
| | | | | | | | | | | | | | | | | Fix potential issues when MenuOptions enum or the entry in project metadata file is altered. | ||||
| * | | | Merge pull request #10704 from Noshyaar/pr-scene | Rémi Verschelde | 2017-08-29 | 1 | -11/+41 |
| |\ \ \ | | | | | | | | | EditorNode: enhance open scene error dialog | ||||
| | * | | | EditorNode: enhance open scene error dialog | Poommetee Ketson | 2017-08-29 | 1 | -11/+41 |
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| * / / | EditorNode: fix scene save over others | Poommetee Ketson | 2017-08-29 | 1 | -5/+12 |
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| * / | -Moved script run to editor, removed from project | Juan Linietsky | 2017-08-27 | 1 | -26/+1 |
| |/ | | | | | -fixed to code completion -fix shader crash bug reported by tagcup | ||||
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -10/+0 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Merge pull request #10625 from Rubonnek/fixed-leaks | Rémi Verschelde | 2017-08-27 | 1 | -0/+1 |
| |\ | | | | | Fixed several memory leaks | ||||
| | * | Fixed several memory leaks | Wilson E. Alvarez | 2017-08-25 | 1 | -14/+1 |
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| * | | Save update mode in project metadata. | Andreas Haas | 2017-08-26 | 1 | -2/+11 |
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| * | | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -876/+113 |
| | | | | | | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | ||||
| * | | -Split EditorPlugin into EditorPlugin and EditorInterface | Juan Linietsky | 2017-08-26 | 1 | -15/+11 |
| | | | | | | | | | | | -Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface | ||||
| * | | Editor: Add some more translatable strings. | Andreas Haas | 2017-08-25 | 1 | -11/+11 |
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| * | | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -30/+30 |
| |/ | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | 2017-08-21 | 1 | -3/+3 |
| |\ | | | | | SVG support | ||||
| | * | Added missing icon and svgs upscaling | Daniel J. Ramirez | 2017-08-20 | 1 | -1/+1 |
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| | * | Added pure vector theme, with dark icons variation | Daniel J. Ramirez | 2017-08-20 | 1 | -2/+2 |
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| * | | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-21 | 1 | -47/+0 |
| | | | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there | ||||
| * | | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | 2017-08-21 | 1 | -2/+2 |
| |/ | | | | Also improves the command-line help text readability. | ||||
| * | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | 2017-08-20 | 1 | -1/+2 |
| |\ | | | | | Adds Engine::is_editor_hint() method | ||||
| | * | Removes editor_hint from SceneTree | Ignacio Etcheverry | 2017-08-19 | 1 | -1/+0 |
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| | * | Adds editor_hint to Engine class | Ignacio Etcheverry | 2017-08-19 | 1 | -0/+2 |
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| * | | Revert "Second take at making command-line arguments more UNIX-like + ↵ | Juan Linietsky | 2017-08-19 | 1 | -2/+49 |
| | | | | | | | | | main.cpp and help cleanup" | ||||
| * | | Fixes for new two-dash long command line arguments | Rémi Verschelde | 2017-08-19 | 1 | -47/+0 |
| | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there | ||||
| * | | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | 2017-08-19 | 1 | -2/+2 |
| | | | | | | | | | Also improves the command-line help text readability. | ||||
| * | | Merge pull request #10435 from endragor/export-quit | Rémi Verschelde | 2017-08-19 | 1 | -1/+2 |
| |\ \ | | | | | | | Quit after command-line export | ||||
| | * | | Quit after command-line export | Ruslan Mustakov | 2017-08-19 | 1 | -1/+2 |
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| * | | | Inspector re-edits edited object when dock moves, closes #9287 | Juan Linietsky | 2017-08-18 | 1 | -0/+3 |
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| * | | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | 2017-08-16 | 1 | -15/+15 |
| |\ \ | | | | | | | Updated function argument names | ||||
| | * | | Updated function argument names | Wilson E. Alvarez | 2017-08-12 | 1 | -15/+15 |
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| * | | Rename layouts file to editor_layouts-3.cfg | Pedro J. Estébanez | 2017-08-16 | 1 | -6/+6 |
| | | | | | | | | | To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres. | ||||
| * | | Merge pull request #10337 from endragor/command-line-export | kubecz3k | 2017-08-15 | 1 | -5/+23 |
| |\ \ | | | | | | | Enable command-line export | ||||
| | * | | Enable command-line export | Ruslan Mustakov | 2017-08-14 | 1 | -5/+23 |
| | |/ | | | | | | | | | The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name. | ||||
| * | | Small fix for problem of nodes losing type, this is not good enough to solve ↵ | Juan Linietsky | 2017-08-15 | 1 | -1/+1 |
| | | | | | | | | | a core reimport problem, but so far fixes #8116 | ||||
