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path: root/editor/editor_node.cpp (follow)
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* Fixed file system dialog iconsDaniel J. Ramirez2017-09-121-1/+1
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* Improved theme generation, and other fixesDaniel J. Ramirez2017-09-121-1/+2
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* Fix unused variable warningsHein-Pieter van Braam2017-09-081-8/+2
| | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* Merge pull request #10899 from toger5/theme_fixes_from_lightRémi Verschelde2017-09-041-4/+20
|\ | | | | Theme fixes from light
| * fixed hover line for menu buttontoger52017-09-041-4/+20
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* | Improve guessing of what editor to switch to, fixes #10405Juan Linietsky2017-09-041-10/+22
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* Fixes language overridden external editorsIgnacio Etcheverry2017-09-031-1/+12
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* Removed empty segmentWilson E. Alvarez2017-09-021-1/+0
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* Fix typo 'begining' to 'beginning'Poommetee Ketson2017-09-011-1/+1
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* Fix issues regarding reload of resources in imported scenes. Closes #10017Juan Linietsky2017-08-311-19/+49
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* Merge pull request #10382 from toger5/dark_iconsRémi Verschelde2017-08-311-1/+30
|\ | | | | Light Theme
| * added icon updating to most ui elementstoger52017-08-301-1/+30
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* | Fix a crash when an early dialog tries to appearHein-Pieter van Braam2017-08-301-32/+32
|/ | | | | | | | | This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen.
* Merge pull request #10771 from neikeq/pr-improve-build-callbacksJuan Linietsky2017-08-291-8/+13
|\ | | | | Improve build callbacks
| * Improve build callbacksIgnacio Etcheverry2017-08-291-9/+13
| | | | | | | | | | - Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
* | Merge pull request #10716 from Noshyaar/pr-updateRémi Verschelde2017-08-291-4/+9
|\ \ | | | | | | Change editor update_mode to boolean (update_always)
| * | Change editor update_mode to booleanPoommetee Ketson2017-08-291-4/+9
| | | | | | | | | | | | | | | Fix potential issues when MenuOptions enum or the entry in project metadata file is altered.
* | | Merge pull request #10704 from Noshyaar/pr-sceneRémi Verschelde2017-08-291-11/+41
|\ \ \ | | | | | | | | EditorNode: enhance open scene error dialog
| * | | EditorNode: enhance open scene error dialogPoommetee Ketson2017-08-291-11/+41
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* / / EditorNode: fix scene save over othersPoommetee Ketson2017-08-291-5/+12
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* / -Moved script run to editor, removed from projectJuan Linietsky2017-08-271-26/+1
|/ | | | | -fixed to code completion -fix shader crash bug reported by tagcup
* Dead code tells no talesRémi Verschelde2017-08-271-10/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Merge pull request #10625 from Rubonnek/fixed-leaksRémi Verschelde2017-08-271-0/+1
|\ | | | | Fixed several memory leaks
| * Fixed several memory leaksWilson E. Alvarez2017-08-251-14/+1
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* | Save update mode in project metadata.Andreas Haas2017-08-261-2/+11
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* | Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-876/+113
| | | | | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* | -Split EditorPlugin into EditorPlugin and EditorInterfaceJuan Linietsky2017-08-261-15/+11
| | | | | | | | | | -Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface
* | Editor: Add some more translatable strings.Andreas Haas2017-08-251-11/+11
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* | Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-30/+30
|/ | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Merge pull request #10433 from djrm/pr_svg_supportRémi Verschelde2017-08-211-3/+3
|\ | | | | SVG support
| * Added missing icon and svgs upscalingDaniel J. Ramirez2017-08-201-1/+1
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| * Added pure vector theme, with dark icons variationDaniel J. Ramirez2017-08-201-2/+2
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* | Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-211-47/+0
| | | | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping - Cleanup obsolete code here and there
* | Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-211-2/+2
|/ | | | Also improves the command-line help text readability.
* Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky2017-08-201-1/+2
|\ | | | | Adds Engine::is_editor_hint() method
| * Removes editor_hint from SceneTreeIgnacio Etcheverry2017-08-191-1/+0
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| * Adds editor_hint to Engine classIgnacio Etcheverry2017-08-191-0/+2
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* | Revert "Second take at making command-line arguments more UNIX-like + ↵Juan Linietsky2017-08-191-2/+49
| | | | | | | | main.cpp and help cleanup"
* | Fixes for new two-dash long command line argumentsRémi Verschelde2017-08-191-47/+0
| | | | | | | | | | | | | | | | - Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
* | Tweak command-line arguments to make them more UNIX-likeHugo Locurcio2017-08-191-2/+2
| | | | | | | | Also improves the command-line help text readability.
* | Merge pull request #10435 from endragor/export-quitRémi Verschelde2017-08-191-1/+2
|\ \ | | | | | | Quit after command-line export
| * | Quit after command-line exportRuslan Mustakov2017-08-191-1/+2
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* | | Inspector re-edits edited object when dock moves, closes #9287Juan Linietsky2017-08-181-0/+3
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* | Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde2017-08-161-15/+15
|\ \ | | | | | | Updated function argument names
| * | Updated function argument namesWilson E. Alvarez2017-08-121-15/+15
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* | Rename layouts file to editor_layouts-3.cfgPedro J. Estébanez2017-08-161-6/+6
| | | | | | | | To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres.
* | Merge pull request #10337 from endragor/command-line-exportkubecz3k2017-08-151-5/+23
|\ \ | | | | | | Enable command-line export
| * | Enable command-line exportRuslan Mustakov2017-08-141-5/+23
| |/ | | | | | | | | The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name.
* | Small fix for problem of nodes losing type, this is not good enough to solve ↵Juan Linietsky2017-08-151-1/+1
| | | | | | | | a core reimport problem, but so far fixes #8116