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* CSG Support for Godot!Juan Linietsky2018-04-271-1/+1
| | | | | | | | -Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-32/+32
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* Drag to rearrange Tabs and TabContainerianb962018-04-081-0/+52
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* Merge pull request #17443 from Noshyaar/tilesetcrashJuan Linietsky2018-04-081-16/+12
|\ | | | | Fix converting to tileset crashes Godot if existing file is not tileset
| * Fix converting to tileset crashes Godot if existing file is not tilesetPoommetee Ketson2018-03-231-16/+12
| | | | | | | | also make TileSetEditorPlgn tile list updates the preview modulate
* | Explicitly print an error when --export fails.Pieter-Jan Briers2018-04-041-5/+9
| | | | | | | | | | | | Previously this would not explicitly say the export failed. Sure you might see another error somewhere, but that's not very reliable/obvious.
* | Fix bug added in PR#17589. Resources couldn't be saved to filesrobfram2018-03-241-4/+2
| | | | | | | | | | | | | | This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles!
* | Merge pull request #17706 from Calinou/overhaul-hidpi-settingsRémi Verschelde2018-03-231-12/+37
|\ \ | | | | | | Overhaul the display scaling editor settings
| * | Overhaul the display scaling editor settingsHugo Locurcio2018-03-231-12/+37
| |/ | | | | | | | | This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used.
* | Merge pull request #17496 from robfram/fix-f3-change-editor-and-findRémi Verschelde2018-03-231-0/+6
|\ \ | | | | | | Fix pressing `F3` do both changing to script editor AND find next text
| * | Fix pressing `F3` do both changing to script editor AND find next textrobfram2018-03-161-0/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As `KEY_F3` was used both for changing to script editor window and, in the script editor, for finding the next result in the last search, and the key event is **not** consumed, the resulting behaviour was similar to press `F3` twice, first to change to script editor and second to find the next result of a previous search. This PR sets the `key_pressed` status of `InputEvent` to `false` if this event is responsible of an editor change, simulating the consumption of the event. Fix #17334
* | | Merge pull request #17576 from Mr-Slurpy/masterRémi Verschelde2018-03-231-6/+66
|\ \ \ | | | | | | | | Allow users to add items to Tool menu
| * | | Added tool menu functions in EditorPluginMr-Slurpy2018-03-171-6/+66
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* | | | Prevented external editor from running multiple timesIvan Vodopiviz2018-03-211-1/+2
| |_|/ |/| | | | | | | | | | | Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes.
* | | Fix saving unmodified scenes and resourcesrobfram2018-03-181-1/+7
| |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | When `_save_all_scenes` or `save_resource_in_path` was called, they always saved all the scenes and the resource no matter if they were modified or not. For example, when `saving before run` option was checked, it always overwrote the current scene and the default environment simply by opening and runing the project. This PR adds checks for unsaved scenes (using the same `unsave` check others method used) and modified resources (comparing last modified time and last import time). Fix #6025.
* | Merge pull request #17013 from Noshyaar/themeRémi Verschelde2018-03-131-16/+33
|\ \ | | | | | | Update icons when theme changed
| * | Update icons when theme changedPoommetee Ketson2018-02-251-16/+33
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* | | Merge pull request #17116 from poke1024/fix16734Rémi Verschelde2018-03-131-0/+1
|\ \ \ | | | | | | | | Fix round preview getting square on "run scene" (issue 16734)
| * | | Fix round preview getting square on "run scene" (issue 16734)poke10242018-02-281-0/+1
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* | | Merge pull request #17435 from poke1024/output-error-iconRémi Verschelde2018-03-131-1/+2
|\ \ \ | | | | | | | | Show error icon at "Output" in case of errors
| * | | Show error icon at "Output" in case of errorsBernhard Liebl2018-03-111-1/+2
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* / / EditorNode: fix clicking ok keeps trying to savePoommetee Ketson2018-03-111-0/+3
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* | 2D Skeletons WORK IN PROGRESSJuan Linietsky2018-02-211-0/+2
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* | Fix typos with codespellluz.paz2018-02-211-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.Juan Linietsky2018-02-211-1/+3
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* | Added an auto quit and auto build flag to the command line options.Nathan Warden2018-02-191-3/+3
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* Merge pull request #15862 from poke1024/esc-close-dockRémi Verschelde2018-02-141-0/+6
|\ | | | | Make KEY_ESCAPE close all output/debugger docks on bottom
| * Make KEY_ESCAPE close all output/debugger docks on bottomBernhard Liebl2018-01-191-0/+6
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* | Small changes to the "Recent Scenes" menu.Michael Alexsander Silva Dias2018-02-021-31/+22
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* | Ability to import .escn files, which is just a .tscn but with forced import.Juan Linietsky2018-01-301-0/+4
|/ | | | This works together with the new Blender to Godot exporter.
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-2/+2
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Properly save the new save safe setting, avoid crash.Juan Linietsky2018-01-121-2/+2
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* Attempt renaming multiple times on safe file save, and make the behavior ↵Juan Linietsky2018-01-121-1/+1
| | | | optional. Fixes #14339.
* Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch2018-01-081-1/+1
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* Merge pull request #15438 from endragor/export-after-importRémi Verschelde2018-01-071-36/+36
|\ | | | | Perform export after import is fully complete
| * Perform export after import is fully completeRuslan Mustakov2017-12-301-36/+36
| | | | | | | | | | | | Previously command line export would go simultaneously with reimport, which caused final package to either miss something or contain outdated assets or perhaps even broken ones.
* | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828Juan Linietsky2018-01-061-0/+5
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* | Avoid crashing when dependencies on inherited/instanced scenes cant be ↵Juan Linietsky2018-01-051-1/+8
| | | | | | | | satisfied, fixes #15298
* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* | Fix crash in OS::execute on FreeBSDRémi Verschelde2018-01-041-1/+1
| | | | | | | | | | As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog.
* | Merge pull request #15226 from volzhs/copy-resourceRémi Verschelde2018-01-031-1/+2
|\ \ | | | | | | Copy resource with specific extension
| * | Copy resource with specific extensionvolzhs2018-01-011-1/+2
| |/ | | | | | | Fix #15169
* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | | | | | Happy new year to the wonderful Godot community!
* | Fixed right dock dragger not disappearing when there is no docks there.Michael Alexsander Silva Dias2017-12-221-1/+15
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* EditorSettings: Move scene tab options to their dedicated categoryRémi Verschelde2017-12-201-3/+3
| | | | Fixes #14870.
* Good while it lasted, restored full 3D for 2D viewport, as required for ↵Juan Linietsky2017-12-191-1/+1
| | | | Canvas BG mode. Fixes #14540
* Cleanup some #if 0'd codeRémi Verschelde2017-12-171-9/+1
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* -Added new scene conversion to binary on export (disabled by default, please ↵Juan Linietsky2017-12-151-0/+5
| | | | | | test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved
* GDScript files are converted to binary on export now.Juan Linietsky2017-12-141-0/+1
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* -Add lightmapperJuan Linietsky2017-12-141-4/+6
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)