| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | CSG Support for Godot! | Juan Linietsky | 2018-04-27 | 1 | -1/+1 |
| | | | | | | | | | -Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing! | ||||
| * | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | 2018-04-22 | 1 | -32/+32 |
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| * | Drag to rearrange Tabs and TabContainer | ianb96 | 2018-04-08 | 1 | -0/+52 |
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| * | Merge pull request #17443 from Noshyaar/tilesetcrash | Juan Linietsky | 2018-04-08 | 1 | -16/+12 |
| |\ | | | | | Fix converting to tileset crashes Godot if existing file is not tileset | ||||
| | * | Fix converting to tileset crashes Godot if existing file is not tileset | Poommetee Ketson | 2018-03-23 | 1 | -16/+12 |
| | | | | | | | | | also make TileSetEditorPlgn tile list updates the preview modulate | ||||
| * | | Explicitly print an error when --export fails. | Pieter-Jan Briers | 2018-04-04 | 1 | -5/+9 |
| | | | | | | | | | | | | | Previously this would not explicitly say the export failed. Sure you might see another error somewhere, but that's not very reliable/obvious. | ||||
| * | | Fix bug added in PR#17589. Resources couldn't be saved to files | robfram | 2018-03-24 | 1 | -4/+2 |
| | | | | | | | | | | | | | | | This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles! | ||||
| * | | Merge pull request #17706 from Calinou/overhaul-hidpi-settings | Rémi Verschelde | 2018-03-23 | 1 | -12/+37 |
| |\ \ | | | | | | | Overhaul the display scaling editor settings | ||||
| | * | | Overhaul the display scaling editor settings | Hugo Locurcio | 2018-03-23 | 1 | -12/+37 |
| | |/ | | | | | | | | | This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used. | ||||
| * | | Merge pull request #17496 from robfram/fix-f3-change-editor-and-find | Rémi Verschelde | 2018-03-23 | 1 | -0/+6 |
| |\ \ | | | | | | | Fix pressing `F3` do both changing to script editor AND find next text | ||||
| | * | | Fix pressing `F3` do both changing to script editor AND find next text | robfram | 2018-03-16 | 1 | -0/+6 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | As `KEY_F3` was used both for changing to script editor window and, in the script editor, for finding the next result in the last search, and the key event is **not** consumed, the resulting behaviour was similar to press `F3` twice, first to change to script editor and second to find the next result of a previous search. This PR sets the `key_pressed` status of `InputEvent` to `false` if this event is responsible of an editor change, simulating the consumption of the event. Fix #17334 | ||||
| * | | | Merge pull request #17576 from Mr-Slurpy/master | Rémi Verschelde | 2018-03-23 | 1 | -6/+66 |
| |\ \ \ | | | | | | | | | Allow users to add items to Tool menu | ||||
| | * | | | Added tool menu functions in EditorPlugin | Mr-Slurpy | 2018-03-17 | 1 | -6/+66 |
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| * | | | | Prevented external editor from running multiple times | Ivan Vodopiviz | 2018-03-21 | 1 | -1/+2 |
| | |_|/ |/| | | | | | | | | | | | Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes. | ||||
| * | | | Fix saving unmodified scenes and resources | robfram | 2018-03-18 | 1 | -1/+7 |
| | |/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | When `_save_all_scenes` or `save_resource_in_path` was called, they always saved all the scenes and the resource no matter if they were modified or not. For example, when `saving before run` option was checked, it always overwrote the current scene and the default environment simply by opening and runing the project. This PR adds checks for unsaved scenes (using the same `unsave` check others method used) and modified resources (comparing last modified time and last import time). Fix #6025. | ||||
| * | | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | 2018-03-13 | 1 | -16/+33 |
| |\ \ | | | | | | | Update icons when theme changed | ||||
| | * | | Update icons when theme changed | Poommetee Ketson | 2018-02-25 | 1 | -16/+33 |
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| * | | | Merge pull request #17116 from poke1024/fix16734 | Rémi Verschelde | 2018-03-13 | 1 | -0/+1 |
| |\ \ \ | | | | | | | | | Fix round preview getting square on "run scene" (issue 16734) | ||||
| | * | | | Fix round preview getting square on "run scene" (issue 16734) | poke1024 | 2018-02-28 | 1 | -0/+1 |
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| * | | | Merge pull request #17435 from poke1024/output-error-icon | Rémi Verschelde | 2018-03-13 | 1 | -1/+2 |
| |\ \ \ | | | | | | | | | Show error icon at "Output" in case of errors | ||||
| | * | | | Show error icon at "Output" in case of errors | Bernhard Liebl | 2018-03-11 | 1 | -1/+2 |
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| * / / | EditorNode: fix clicking ok keeps trying to save | Poommetee Ketson | 2018-03-11 | 1 | -0/+3 |
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| * | | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 1 | -0/+2 |
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| * | | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -1/+3 |
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| * | | Added an auto quit and auto build flag to the command line options. | Nathan Warden | 2018-02-19 | 1 | -3/+3 |
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| * | Merge pull request #15862 from poke1024/esc-close-dock | Rémi Verschelde | 2018-02-14 | 1 | -0/+6 |
| |\ | | | | | Make KEY_ESCAPE close all output/debugger docks on bottom | ||||
| | * | Make KEY_ESCAPE close all output/debugger docks on bottom | Bernhard Liebl | 2018-01-19 | 1 | -0/+6 |
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| * | | Small changes to the "Recent Scenes" menu. | Michael Alexsander Silva Dias | 2018-02-02 | 1 | -31/+22 |
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| * | | Ability to import .escn files, which is just a .tscn but with forced import. | Juan Linietsky | 2018-01-30 | 1 | -0/+4 |
| |/ | | | | This works together with the new Blender to Godot exporter. | ||||
| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -2/+2 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Properly save the new save safe setting, avoid crash. | Juan Linietsky | 2018-01-12 | 1 | -2/+2 |
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| * | Attempt renaming multiple times on safe file save, and make the behavior ↵ | Juan Linietsky | 2018-01-12 | 1 | -1/+1 |
| | | | | | optional. Fixes #14339. | ||||
| * | Fixes #15416 - "The deleted nodes are hanging in the inspector." | Blazej Floch | 2018-01-08 | 1 | -1/+1 |
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| * | Merge pull request #15438 from endragor/export-after-import | Rémi Verschelde | 2018-01-07 | 1 | -36/+36 |
| |\ | | | | | Perform export after import is fully complete | ||||
| | * | Perform export after import is fully complete | Ruslan Mustakov | 2017-12-30 | 1 | -36/+36 |
| | | | | | | | | | | | | | Previously command line export would go simultaneously with reimport, which caused final package to either miss something or contain outdated assets or perhaps even broken ones. | ||||
| * | | Removed PBM bitmap loader, added abiliy to importi mages as bitmap. Fixes #14828 | Juan Linietsky | 2018-01-06 | 1 | -0/+5 |
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| * | | Avoid crashing when dependencies on inherited/instanced scenes cant be ↵ | Juan Linietsky | 2018-01-05 | 1 | -1/+8 |
| | | | | | | | | | satisfied, fixes #15298 | ||||
| * | | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | | Fix crash in OS::execute on FreeBSD | Rémi Verschelde | 2018-01-04 | 1 | -1/+1 |
| | | | | | | | | | | | As spotted by @robfram, closes #15288. Also reviewed other uses of `if (String.find(.*))` for potential similar mistakes, found a wrong (and useless) one in ScriptEditorDialog. | ||||
| * | | Merge pull request #15226 from volzhs/copy-resource | Rémi Verschelde | 2018-01-03 | 1 | -1/+2 |
| |\ \ | | | | | | | Copy resource with specific extension | ||||
| | * | | Copy resource with specific extension | volzhs | 2018-01-01 | 1 | -1/+2 |
| | |/ | | | | | | | Fix #15169 | ||||
| * | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | | | | | Happy new year to the wonderful Godot community! | ||||
| * | | Fixed right dock dragger not disappearing when there is no docks there. | Michael Alexsander Silva Dias | 2017-12-22 | 1 | -1/+15 |
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| * | EditorSettings: Move scene tab options to their dedicated category | Rémi Verschelde | 2017-12-20 | 1 | -3/+3 |
| | | | | | Fixes #14870. | ||||
| * | Good while it lasted, restored full 3D for 2D viewport, as required for ↵ | Juan Linietsky | 2017-12-19 | 1 | -1/+1 |
| | | | | | Canvas BG mode. Fixes #14540 | ||||
| * | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 1 | -9/+1 |
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| * | -Added new scene conversion to binary on export (disabled by default, please ↵ | Juan Linietsky | 2017-12-15 | 1 | -0/+5 |
| | | | | | | | test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved | ||||
| * | GDScript files are converted to binary on export now. | Juan Linietsky | 2017-12-14 | 1 | -0/+1 |
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| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -4/+6 |
| | | | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | ||||
