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path: root/editor/editor_export.h
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* Merge pull request #18455 from neikeq/export-pck-zip-debugHein-Pieter van Braam2018-04-291-0/+2
|\ | | | | Make 'Export PCK/ZIP' work well with EditorExportPlugin
| * Make 'Export PCK/ZIP' work well with EditorExportPluginIgnacio Etcheverry2018-04-261-0/+2
| | | | | | | | | | Add debug flag to the 'Export PCK/ZIP' option Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
* | Fix use64 used without being initializedMarcelo Fernandez2018-04-271-1/+0
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Merge pull request #14597 from NathanWarden/linux_extensionsRémi Verschelde2017-12-161-4/+4
|\ | | | | Updated Linux template extensions to match architecture.
| * Updated Linux template extensions to match architecture.Nathan Warden2017-12-121-4/+4
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* | -Added new scene conversion to binary on export (disabled by default, please ↵Juan Linietsky2017-12-151-0/+9
|/ | | | | | test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-2/+3
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* Allow configuring iOS exportRuslan Mustakov2017-11-211-6/+59
| | | | | | | | | | | | | | | | | - EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently).
* Fix x11 exported executables not getting the +x flagMarcelo Fernandez2017-09-171-0/+4
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* Added type on export file callback, and initial export function.Juan Linietsky2017-09-151-2/+4
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* Re-Added export plugins with a more interesting API, as well as the ability ↵Juan Linietsky2017-09-141-1/+42
| | | | | | to do path remapping. Also added ability to tell the exporter that a shared object needs to be bundled in the build.
* Fix files headerPoommetee Ketson2017-09-011-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Merge pull request #10307 from Rubonnek/update-argument-namesRémi Verschelde2017-08-161-1/+1
|\ | | | | Updated function argument names
| * Updated function argument namesWilson E. Alvarez2017-08-121-1/+1
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* | Use include/exclude export filters. Fixes #9860Ruslan Mustakov2017-08-141-0/+4
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* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-1/+17
| | | | -Added system for feature overrides, it's pretty cool :)
* Use custom native-run icons for Android and HTML5L. Krause2017-06-271-0/+1
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* Fix template loadingJ08nY2017-05-051-1/+4
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* WebGL 2 export per WebAssembly or asm.jseska2017-03-291-0/+3
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* Several fixes to Android exporter and port.Juan Linietsky2017-03-231-1/+4
| | | | Android seems to be working again!
* Export working (for linux at least)Juan Linietsky2017-03-211-1/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-84/+66
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+297
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.