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* -Added AnimationGraphPlayer (still missing features)Juan Linietsky2018-06-181-1/+5
| | | | -Added ability to edit resources from built-in inspector (wip, needs testing and feedback)
* Merge pull request #15489 from willnationsdev/gdnative-hookMax Hilbrunner2018-05-261-0/+1
|\ | | | | Add EditorPlugin.build() build callbacks
| * Add EditorPlugin.build() build callbacksWill Nations2018-01-081-0/+1
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* | Merge pull request #15928 from StateOff/feature_batch_renameRémi Verschelde2018-05-081-1/+1
|\ \ | | | | | | Implements "Batch Rename" editor tool.
| * | Implements "Batch Rename" editor tool.Blazej Floch2018-01-221-1/+1
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* | Merge pull request #15640 from willnationsdev/resource-saved-signalMax Hilbrunner2018-05-071-0/+1
|\ \ | | | | | | Added EditorPlugin 'resource_saved' signal
| * | Added EditorPlugin 'resource_saved' signalWill Nations2018-01-311-0/+1
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* / Now the inspector will show the custom resources added via pluginMrCdK2018-02-251-0/+1
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* Fixes #15416 - "The deleted nodes are hanging in the inspector."Blazej Floch2018-01-081-2/+2
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #14802 from volzhs/selection-changedRémi Verschelde2018-01-041-1/+3
|\ | | | | Fix "selection_changed" called twice
| * Fix "selection_changed" called twicevolzhs2017-12-181-1/+3
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* | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | | | | | Happy new year to the wonderful Godot community!
* | Properly rename scenes and resources after renaming or moving files, should ↵Juan Linietsky2017-12-261-0/+1
|/ | | | | | fix #13976 It's not tested, so please test.
* Fix typo 'begining' to 'beginning'Poommetee Ketson2017-09-011-1/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-4/+1
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Make available more informations about editor for Tool PluginsJakub Grzesik2017-07-181-11/+13
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-51/+36
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+269
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.