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path: root/editor/editor_autoload_settings.h (follow)
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* Only add autoloads in editor if they have tool scriptsGeorge Marques2018-05-221-0/+10
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* Enable autoload in editorGeorge Marques2018-05-011-0/+2
| | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality.
* Merge pull request #16709 from willnationsdev/autoload-editRémi Verschelde2018-02-191-0/+2
|\ | | | | Enable EditorPlugin to add/remove autoloads
| * Enable EditorPlugin to add/remove autoloadsWill Nations2018-02-141-0/+2
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* | Add open feature to editor autoload settingssersoong2018-01-021-0/+3
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Updated function argument namesWilson E. Alvarez2017-08-121-4/+4
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-11/+7
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+94
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.