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path: root/editor/editor_autoload_settings.cpp (follow)
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* Remove extra addition to tree of editor autoloadsGeorge Marques2018-06-251-8/+0
| | | | Fix #19675
* Fix order to register autoloads in-editorGeorge Marques2018-06-181-2/+22
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* Fix drag and drop autoloadvolzhs2018-06-091-2/+2
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* Only add autoloads in editor if they have tool scriptsGeorge Marques2018-05-221-74/+115
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* Enable autoload in editorGeorge Marques2018-05-011-12/+152
| | | | | | - Tool scripts will be executed and can be accessed by plugins. - Other script languages can implement add/remove_named_global_constant to make use of this functionality.
* Fix column width on AutoLoad table on hidpi displaysBernhard Liebl2018-03-111-2/+2
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* Merge pull request #16709 from willnationsdev/autoload-editRémi Verschelde2018-02-191-39/+71
|\ | | | | Enable EditorPlugin to add/remove autoloads
| * Enable EditorPlugin to add/remove autoloadsWill Nations2018-02-141-39/+71
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* | Merge pull request #15260 from sersoong/master-addopeninprojectsettingsRémi Verschelde2018-02-141-5/+24
|\ \ | |/ |/| Add open feature to editor autoload settings
| * Add open feature to editor autoload settingssersoong2018-01-021-5/+24
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* | Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
|/ | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Clean up setting dialogues a bit.Ray Koopa2017-12-171-16/+12
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* Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky2017-10-051-2/+2
| | | | to has_setting. Fixes #11844
* Fix remove icon in autoload panelGuilherme Felipe2017-09-271-1/+1
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* -Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky2017-08-181-1/+1
| | | | -Fixed tree reselect, makes reselecting an audio bux FX work
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-38/+38
| | | | -Added system for feature overrides, it's pretty cool :)
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-39/+38
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+610
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.