| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Added the set/get_setting function in Editor/Project settings. Renamed has() ... | Juan Linietsky | 2017-10-05 | 1 | -2/+2 |
| * | Fix remove icon in autoload panel | Guilherme Felipe | 2017-09-27 | 1 | -1/+1 |
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -4/+4 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -1/+1 |
| * | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | 2017-08-18 | 1 | -1/+1 |
| * | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -1/+1 |
| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 1 | -38/+38 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -39/+38 |
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+610 |
