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path: root/editor/editor_audio_buses.cpp
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* Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-221-2/+2
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* Merge pull request #17013 from Noshyaar/themeRémi Verschelde2018-03-131-0/+20
|\ | | | | Update icons when theme changed
| * Update icons when theme changedPoommetee Ketson2018-02-251-0/+20
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* | EditorAudioBus: expand effects listPoommetee Ketson2018-03-021-0/+2
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* | Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam2018-02-281-0/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Some untranslated UI stringsUnknown2017-12-021-2/+2
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* EditorAudioBus: restore delete option on master busPoommetee Ketson2017-10-011-3/+2
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* Improved audio buses editorDaniel J. Ramirez2017-09-251-21/+31
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-4/+4
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Fixed issues with surround sound on audio serverMarcelo Fernandez2017-09-121-55/+54
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* Added an option to reset the bus volume to 0dbMarcelo Fernandez2017-09-061-1/+22
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* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+4
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Node: Add debug info to add_child reparenting checkRémi Verschelde2017-08-261-1/+0
| | | | Use it to remove buggy add_child in EditorAudioBus
* EditorAudioBus: Rename delete_popup, disable delete for MasterPoommetee Ketson2017-08-261-9/+10
| | | | | | Rename `delete_popup` to `bus_popup` Rename `_delete_pressed` to `_bus_popup_pressed` Disable 'Delete Bus' option for Master Bus
* Editor: Add some more translatable strings.Andreas Haas2017-08-251-21/+21
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-6/+6
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* -Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky2017-08-181-1/+1
| | | | -Fixed tree reselect, makes reselecting an audio bux FX work
* Fixes to buses editorDaniel J. Ramirez2017-08-101-10/+24
| | | | | Fixed unselectable bus Added bus options button
* Several ui improvements (mostly margins)Daniel J. Ramirez2017-08-081-6/+6
| | | | | | Improved colors Added some missing icons
* Added some missing icons, fixed some ui iconsDaniel J. Ramirez2017-07-121-3/+7
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* Fix: audio buses buttons hard to see if pressed or notGilles Roudiere2017-06-071-3/+6
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* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-1/+1
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* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-1/+1
| | | | Make the naming consistent with other classes.
* Fix errors on engine startup.Andreas Haas2017-05-221-2/+2
| | | | | | | | | Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-4/+7
| | | | this might cause bugs I haven't found yet..
* Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-12/+8
| | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-8/+12
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* Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei2017-04-101-4/+4
| | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-443/+381
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+29
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1192
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.