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* Style fixes for commit d5bb6faaRémi Verschelde2018-06-131-3/+1
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* Merge pull request #19526 from robojumper/fix_tutorialsRémi Verschelde2018-06-131-4/+21
|\ | | | | Add support for tutorial links to makerst.py
| * Add support for tutorial links to makerst.pyrobojumper2018-06-121-4/+21
| | | | | | | | Also change the <tutorials> structure to make use of individual <link> tags
* | -Make sure that ProjectSettings are properly dumped when dumping docs.Juan Linietsky2018-06-111-1/+8
|/ | | | | | -Documented all properties of project settings Update documentation for ProjectSettings
* Fix crash on editor startup when running with platform=serverJosh Faust2018-05-111-0/+3
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* Refactor version macros and fix related bugsRémi Verschelde2018-02-231-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
* Show default values in docs for GDScript built-in functionsGeorge Marques2018-01-301-0/+8
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Created internal usage flag to remove non editor properties from doc, closes ↵Juan Linietsky2017-12-061-1/+1
| | | | #13334
* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-1/+1
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Fixes bug where enumeration is not being savedJuan Linietsky2017-11-241-2/+2
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* Fix block where setter/getters are cached to be skippedJuan Linietsky2017-11-241-1/+2
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* Attempt to remove setters/getters from doc dataJuan Linietsky2017-11-241-0/+13
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* Pass engine name and version parts as proper stringsRémi Verschelde2017-11-201-1/+1
| | | | | | Removes the need for _MKSTR all over the place which has the drawback of converting _MKSTR(UNKNOWN_DEFINE) to "UKNOWN_DEFINE" instead of throwing a compilation error.
* doc: Rename "@Global Scope" to "@GlobalScope"Rémi Verschelde2017-11-151-1/+1
| | | | Spaces in filenames are evil.
* doc: Remove revision.module_config from version stringRémi Verschelde2017-11-151-1/+1
| | | | | It is now "3.0-alpha" instead of "3.0.alpha.custom_build{,.mono}", limits unnecessary diffs.
* Move singleton management from ProjectSettings to EngineLeon Krause2017-11-141-4/+5
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* Moved doc description formatting. Fixes #12798Zher Huei Lee2017-11-121-29/+18
| | | | | | | | | Paragraph spacing is now applied only during rendering (so doctool preserves formatting). Paragraph spacing now no longer applies within [code] tags. Extra bbcode is now ignored within [code] tags.
* Added String::dedent() to remove text indentationZher Huei Lee2017-11-011-4/+9
| | | | | | | This functions similarly to Python's textwrap.dedent() It's also been applied to doc_data.cpp to remove extra whitespace while parsing the XML.
* DocData: Fix enums for proxy classesIgnacio Etcheverry2017-09-161-0/+4
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* DocData: Drop unused brief description for propertiesRémi Verschelde2017-09-121-22/+16
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* Changed the doc class generation to individual files per class. It is also ↵Juan Linietsky2017-09-121-32/+94
| | | | | | possible to save module files in module directories and the build system will recognize them.
* DocData: Include enum attributes in return nodesIgnacio Etcheverry2017-09-021-1/+8
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* Makes built-in vararg methods actual vararg methodsIgnacio Etcheverry2017-08-291-0/+6
| | | | | - Removes hardcoded parameters from built-in vararg methods and adds METHOD_FLAG_VARARG to them. - Makes EditorHelp display built-in vararg methods correctly.
* DocData and type hints fixesIgnacio Etcheverry2017-08-291-64/+54
| | | | | | | - Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* DocData: Fix extraneous space in XML tag without enum hintRémi Verschelde2017-08-251-8/+6
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* Changed MethodBind API to request information from methods. It's much claner ↵Juan Linietsky2017-08-231-109/+97
| | | | | | now. Also changed PropertyInfo to include informatino about class names.
* Style: Apply clang-format on all filesRémi Verschelde2017-07-301-1/+1
| | | | Thus fixing some invalid changes that had still made it to the master branch.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-5/+5
| | | | -Added system for feature overrides, it's pretty cool :)
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-74/+54
| | | | this might cause bugs I haven't found yet..
* Fix two typos from previous commitRémi Verschelde2017-05-171-6/+6
| | | | Also cleanup comments on variant types.
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-4/+0
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
| | | | From https://github.com/lucasdemarchi/codespell
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-465/+411
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1148
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.