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path: root/editor/dependency_editor.cpp
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* fix for removing filesMarcin Zawiejski2018-05-111-13/+13
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* remove favorited dirs if original dir deletedJason02142018-05-021-21/+42
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* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-4/+4
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Fix files section size in dependency error dialogBernhard Liebl2018-01-131-0/+1
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Clean up \n from end of translation stringsArtem Varaksa2018-01-041-1/+1
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Updated iconsDaniel J. Ramirez2017-12-141-1/+1
| | | | [ciskip]
* add open feture to dependency_editor.cppsersoong2017-11-151-1/+52
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* Merge pull request #12031 from NathanWarden/export_cancel_to_doneRémi Verschelde2017-10-211-1/+1
|\ | | | | | | | | Changed the export and fix dependencies dialog cancel button names to "Close" [ci skip]
| * Changed the export/dependencies dialog button names from "Cancel" to "Close"Nathan Warden2017-10-111-1/+1
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* | Rework DependencyRemoveDialog for deleting foldersMillionOstrich2017-10-091-52/+102
|/ | | | | | | DependencyRemoveDialog now takes two lists (files and folders) to delete. Sort the folders above files in DependencyRemoveDialog & use some more icons. Stop files which will be deleted from also being listed as having broken dependencies. Add right-click option for removing folder to filesystem folder tree.
* FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trashMarcelo Fernandez2017-09-251-4/+9
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* Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.Nathan Warden2017-09-091-0/+1
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-258/+198
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+725
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.