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path: root/editor/create_dialog.cpp
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* Adjust default editor popup sizeshomer6662018-05-051-1/+8
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* Merge pull request #16995 from mrcdk/custom_resources_inspectorJuan Linietsky2018-04-081-20/+1
|\ | | | | The inspector will show the custom resources added via plugin
| * Now the inspector will show the custom resources added via pluginMrCdK2018-02-251-20/+1
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* | Fix new Node dialog Create button behaviorIvan Vodopiviz2018-03-041-0/+2
|/ | | | | | | Added a one-liner to update the Create button disabled state when selecting an item from the search results list. Fixes #17265, long live the Realm!
* Merge pull request #15492 from vigreco/select-tree-rootRémi Verschelde2018-02-141-0/+4
|\ | | | | Select root node if search_box is empty in create_dialog
| * Select root node if search_box is empty in create_dialogVincenzo Greco2018-01-081-0/+4
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* | Hide only PluginScript in dialog boxEmmanuel Leblond2018-01-211-2/+3
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* | Hide Script nodes in dialog box to prevent crash with pluginscriptEmmanuel Leblond2018-01-191-0/+3
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Made the Create Dialog be clearer when it's changing a type of something.Michael Alexsander Silva Dias2018-01-031-6/+23
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Changes to the Editor File Dialog.Michael Alexsander Silva Dias2017-12-251-25/+21
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* Fixes and modifications for some dialogs.Michael Alexsander Silva Dias2017-12-211-21/+32
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* Enhance undoredo action name, TTR, cleanupPoommetee Ketson2017-12-121-1/+1
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* EditorSettings: Rename settings_path to settings_dirRémi Verschelde2017-11-171-4/+4
| | | | Also to prepare for upcoming refactoring for XDG support.
* Enabling relationship lines in the Scene Tree enables them in the Create New ↵Michael Alexsander Silva Dias2017-11-161-0/+9
| | | | Node dialog as well.
* Merge pull request #12640 from poke1024/createnode-uiRémi Verschelde2017-11-051-0/+4
|\ | | | | In Create New Node, always select and show best (shortest) match
| * In Create New Node, always select and show best (shortest) matchBernhard Liebl2017-11-041-0/+4
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* | Fixes random sorting order in Create New Node dialogBernhard Liebl2017-11-041-3/+3
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* Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky2017-10-051-1/+1
| | | | to has_setting. Fixes #11844
* create dialog search preferrence fixes: #11697toger52017-09-291-6/+18
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* Removed most of the custom colors from the interface.Daniel J. Ramirez2017-09-251-1/+1
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* Rename pos to position in user facing methods and variablesletheed2017-09-201-3/+3
| | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
* Merge pull request #11256 from djrm/pr_visual_improvementsRémi Verschelde2017-09-191-0/+1
|\ | | | | Visual improvements and new look for VS
| * Fix non flat favorite iconsDaniel J. Ramirez2017-09-141-0/+1
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* | Fix icons for custom types in the recent & favorites lists in the create dialog.MillionOstrich2017-09-051-13/+25
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Merge pull request #8968 from noshyaar/pr-bug2Rémi Verschelde2017-05-281-0/+2
|\ | | | | CreateDialog: fix activating recent item creates node selected in search result
| * CreateDialog: fix activating recent item creates node selected in search resultPoommetee Ketson2017-05-281-0/+2
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* | CreateDialog: select root if search exactly matchPoommetee Ketson2017-05-281-1/+1
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* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-6/+7
| | | | this might cause bugs I haven't found yet..
* Revert "Add new editor and default theme (WIP)"volzhs2017-05-031-1/+0
| | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
* Add new editor and default theme (WIP)Daniel J. Ramirez2017-04-271-0/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Fix typos in source code using codespellRémi Verschelde2017-03-241-8/+6
| | | | From https://github.com/lucasdemarchi/codespell
* Make Create New Node dialog resizable and burninate old dialogRay Koopa2017-03-181-269/+29
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-291/+216
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+961
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.