| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Adjust default editor popup sizes | homer666 | 2018-05-05 | 1 | -1/+8 |
| | | |||||
| * | Merge pull request #16995 from mrcdk/custom_resources_inspector | Juan Linietsky | 2018-04-08 | 1 | -20/+1 |
| |\ | | | | | The inspector will show the custom resources added via plugin | ||||
| | * | Now the inspector will show the custom resources added via plugin | MrCdK | 2018-02-25 | 1 | -20/+1 |
| | | | |||||
| * | | Fix new Node dialog Create button behavior | Ivan Vodopiviz | 2018-03-04 | 1 | -0/+2 |
| |/ | | | | | | | Added a one-liner to update the Create button disabled state when selecting an item from the search results list. Fixes #17265, long live the Realm! | ||||
| * | Merge pull request #15492 from vigreco/select-tree-root | Rémi Verschelde | 2018-02-14 | 1 | -0/+4 |
| |\ | | | | | Select root node if search_box is empty in create_dialog | ||||
| | * | Select root node if search_box is empty in create_dialog | Vincenzo Greco | 2018-01-08 | 1 | -0/+4 |
| | | | |||||
| * | | Hide only PluginScript in dialog box | Emmanuel Leblond | 2018-01-21 | 1 | -2/+3 |
| | | | |||||
| * | | Hide Script nodes in dialog box to prevent crash with pluginscript | Emmanuel Leblond | 2018-01-19 | 1 | -0/+3 |
| |/ | |||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Made the Create Dialog be clearer when it's changing a type of something. | Michael Alexsander Silva Dias | 2018-01-03 | 1 | -6/+23 |
| | | |||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Changes to the Editor File Dialog. | Michael Alexsander Silva Dias | 2017-12-25 | 1 | -25/+21 |
| | | |||||
| * | Fixes and modifications for some dialogs. | Michael Alexsander Silva Dias | 2017-12-21 | 1 | -21/+32 |
| | | |||||
| * | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | 2017-12-12 | 1 | -1/+1 |
| | | |||||
| * | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | 2017-11-17 | 1 | -4/+4 |
| | | | | | Also to prepare for upcoming refactoring for XDG support. | ||||
| * | Enabling relationship lines in the Scene Tree enables them in the Create New ↵ | Michael Alexsander Silva Dias | 2017-11-16 | 1 | -0/+9 |
| | | | | | Node dialog as well. | ||||
| * | Merge pull request #12640 from poke1024/createnode-ui | Rémi Verschelde | 2017-11-05 | 1 | -0/+4 |
| |\ | | | | | In Create New Node, always select and show best (shortest) match | ||||
| | * | In Create New Node, always select and show best (shortest) match | Bernhard Liebl | 2017-11-04 | 1 | -0/+4 |
| | | | |||||
| * | | Fixes random sorting order in Create New Node dialog | Bernhard Liebl | 2017-11-04 | 1 | -3/+3 |
| |/ | |||||
| * | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | 2017-10-05 | 1 | -1/+1 |
| | | | | | to has_setting. Fixes #11844 | ||||
| * | create dialog search preferrence fixes: #11697 | toger5 | 2017-09-29 | 1 | -6/+18 |
| | | |||||
| * | Removed most of the custom colors from the interface. | Daniel J. Ramirez | 2017-09-25 | 1 | -1/+1 |
| | | |||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 1 | -3/+3 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Merge pull request #11256 from djrm/pr_visual_improvements | Rémi Verschelde | 2017-09-19 | 1 | -0/+1 |
| |\ | | | | | Visual improvements and new look for VS | ||||
| | * | Fix non flat favorite icons | Daniel J. Ramirez | 2017-09-14 | 1 | -0/+1 |
| | | | |||||
| * | | Fix icons for custom types in the recent & favorites lists in the create dialog. | MillionOstrich | 2017-09-05 | 1 | -13/+25 |
| |/ | |||||
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| | | |||||
| * | Merge pull request #8968 from noshyaar/pr-bug2 | Rémi Verschelde | 2017-05-28 | 1 | -0/+2 |
| |\ | | | | | CreateDialog: fix activating recent item creates node selected in search result | ||||
| | * | CreateDialog: fix activating recent item creates node selected in search result | Poommetee Ketson | 2017-05-28 | 1 | -0/+2 |
| | | | |||||
| * | | CreateDialog: select root if search exactly match | Poommetee Ketson | 2017-05-28 | 1 | -1/+1 |
| |/ | |||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -6/+7 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Revert "Add new editor and default theme (WIP)" | volzhs | 2017-05-03 | 1 | -1/+0 |
| | | | | | This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | ||||
| * | Add new editor and default theme (WIP) | Daniel J. Ramirez | 2017-04-27 | 1 | -0/+1 |
| | | |||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| | | |||||
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -8/+6 |
| | | | | | From https://github.com/lucasdemarchi/codespell | ||||
| * | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | 2017-03-18 | 1 | -269/+29 |
| | | |||||
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -291/+216 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+961 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
