aboutsummaryrefslogtreecommitdiff
path: root/editor/asset_library_editor_plugin.cpp
Commit message (Collapse)AuthorAgeFilesLines
* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-1486/+0
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Added missing icon and svgs upscalingDaniel J. Ramirez2017-08-201-1/+1
|
* fixed loading old theme styleboxestoger52017-08-081-45/+58
|
* Revert "fixed loading old theme styleboxes"Juan Linietsky2017-08-071-3/+3
|
* Merge pull request #10141 from ISylvox/lower_case_godot_apiRémi Verschelde2017-08-071-5/+5
|\ | | | | Makes all Godot API's Methods lower_case
| * Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-5/+5
| |
* | fixed loading old theme styleboxestoger52017-08-051-3/+3
|/
* Temporarily disable the Asset LibraryRémi Verschelde2017-07-251-2/+5
| | | | | Currently it features only plugins for Godot 2.1.x, we need #7147 fixed to be able to propose only 3.0-compatible plugins in the Asset Library.
* -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-2/+2
| | | | -Added system for feature overrides, it's pretty cool :)
* Improvements and fixes for the default theme.Daniel J. Ramirez2017-07-161-13/+4
| | | | Added customizable border size and window highlight.
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-4/+5
|
* i18n: Add more assetlib strings to translateRémi Verschelde2017-04-201-53/+53
| | | | Fixes #8463.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-534/+458
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1553
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.