| Commit message (Expand) | Author | Age | Files | Lines |
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| * | | | Some adjustments to toon material to make it more flexible | Juan Linietsky | 2017-07-08 | 2 | -16/+29 |
| * | | | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 7 | -6/+84 |
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| * | | -Added triplanar mapping modes | Juan Linietsky | 2017-07-08 | 3 | -12/+50 |
| * | | Fixed bug regarding to strange black shapes appearing in ice from material te... | Juan Linietsky | 2017-07-05 | 2 | -3/+17 |
| * | | Some changes to dual paraboloid envmap generation, fixes somme bleeding | Juan Linietsky | 2017-07-05 | 5 | -18/+27 |
| * | | Implemented environment arrays for skybox reflection and roughness, quality i... | Juan Linietsky | 2017-07-04 | 5 | -87/+272 |
| * | | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 2 | -9/+119 |
| * | | Fixed NinePatches not working on HTML5 | Robert Hernandez | 2017-06-28 | 1 | -1/+1 |
| * | | -Fixed SCREEN_TEXTURE and other related 2D shader parameters. | Juan Linietsky | 2017-06-26 | 12 | -62/+182 |
| * | | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 2 | -0/+38 |
| * | | BuildSystem: generated files have .gen.extension | Poommetee Ketson | 2017-06-25 | 6 | -37/+39 |
| * | | -Restored support for Canvas BG mode on Environment | Juan Linietsky | 2017-06-24 | 3 | -2/+70 |
| * | | Small fixes required to get platformer to work. | Juan Linietsky | 2017-06-23 | 4 | -3/+43 |
| * | | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | 2017-06-21 | 3 | -62/+112 |
| * | | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 5 | -1/+215 |
| * | | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 2 | -13/+37 |
| * | | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 4 | -52/+99 |
| * | | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky | 2017-06-17 | 2 | -1/+7 |
| * | | Fix transparent background rendering, closes #8703 | Juan Linietsky | 2017-06-17 | 3 | -3/+18 |
| * | | Particles properly update the shadow maps, closes #8815 | Juan Linietsky | 2017-06-17 | 2 | -0/+22 |
| * | | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 3 | -0/+22 |
| * | | TIME constant reverted to a single float, fixes #9123 | Juan Linietsky | 2017-06-16 | 8 | -16/+10 |
| * | | Cleaned up Screen Space Reflections, closes #8119 | Juan Linietsky | 2017-06-16 | 3 | -14/+14 |
| * | | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 3 | -52/+15 |
| * | | Fixed memory leaks | Marc Gilleron | 2017-06-16 | 1 | -0/+1 |
| * | | fix bug related to unshaded materials not working on MSVC. Not cleanest solut... | Juan Linietsky | 2017-06-15 | 2 | -10/+13 |
| * | | Remove error spam on Intel, closes #8665 | Juan Linietsky | 2017-06-15 | 2 | -6/+1 |
| * | | Merge pull request #9109 from RandomShaper/optimize-2d-lighting | Juan Linietsky | 2017-06-14 | 3 | -0/+8 |
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| | * | | Add AT_LIGHT_PASS builtin to canvas shaders | Pedro J. Estébanez | 2017-06-15 | 2 | -0/+7 |
| | * | | Add missing initializer for RasterizerStorageGLES3::Shader::ubo_size | Pedro J. Estébanez | 2017-06-09 | 1 | -0/+1 |
| * | | | Fix _draw_polygon colors and uvs | Juan Linietsky | 2017-06-14 | 1 | -3/+3 |
| * | | | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 5 | -156/+23 |
| * | | | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 4 | -11/+16 |
| * | | | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 | Juan Linietsky | 2017-06-13 | 3 | -13/+13 |
| * | | | Merge pull request #8835 from ippan/particles_shader_index | Juan Linietsky | 2017-06-12 | 1 | -0/+1 |
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| | * | | | add index to particles glsl | PanPan | 2017-05-19 | 1 | -0/+1 |
| * | | | | Fix bug breaking shader when skeleton+tangents were used, closes #8673 | Juan Linietsky | 2017-06-12 | 1 | -1/+1 |
| * | | | | Fix empty shader related crash, closes #8314 | Juan Linietsky | 2017-06-12 | 2 | -1/+6 |
| * | | | | Fixed _draw_polygon, should help fix other bugs.. | Juan Linietsky | 2017-06-12 | 2 | -96/+60 |
| * | | | | Restored everything related to information polling, and added information box... | Juan Linietsky | 2017-06-11 | 4 | -30/+154 |
| * | | | | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 4 | -138/+246 |
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| * | | | renamed all Rect3.pos to Rect3.position | alexholly | 2017-06-09 | 1 | -3/+3 |
| * | | | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 7 | -196/+168 |
| * | | | -Added proper access to depth texture from shader | Juan Linietsky | 2017-06-07 | 1 | -0/+1 |
| * | | | Fog is complete! | Juan Linietsky | 2017-06-07 | 3 | -0/+183 |
| * | | | -working SCREEN_TEXTURE, SCREEN_UV shader variables | Juan Linietsky | 2017-06-05 | 8 | -47/+194 |
| * | | | Merge pull request #9038 from AlexHolly/rect2-rename-pos | Rémi Verschelde | 2017-06-05 | 4 | -45/+45 |
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| | * | | | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 4 | -45/+45 |
| * | | | | Added depth texture support (using parallax) to default material. | Juan Linietsky | 2017-06-04 | 1 | -0/+5 |
| * | | | | subsurface scattering is fixed and working again | Juan Linietsky | 2017-06-03 | 6 | -19/+27 |
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