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* | | Some adjustments to toon material to make it more flexibleJuan Linietsky2017-07-082-16/+29
* | | Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-087-6/+84
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* | -Added triplanar mapping modesJuan Linietsky2017-07-083-12/+50
* | Fixed bug regarding to strange black shapes appearing in ice from material te...Juan Linietsky2017-07-052-3/+17
* | Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky2017-07-055-18/+27
* | Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky2017-07-045-87/+272
* | -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-302-9/+119
* | Fixed NinePatches not working on HTML5Robert Hernandez2017-06-281-1/+1
* | -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-2612-62/+182
* | Ability to restart particle system with a function callJuan Linietsky2017-06-252-0/+38
* | BuildSystem: generated files have .gen.extensionPoommetee Ketson2017-06-256-37/+39
* | -Restored support for Canvas BG mode on EnvironmentJuan Linietsky2017-06-243-2/+70
* | Small fixes required to get platformer to work.Juan Linietsky2017-06-234-3/+43
* | -Moved NinePatch to shader, saves a ton of draw calls rendering UIJuan Linietsky2017-06-213-62/+112
* | 2D GPU Particles working..Juan Linietsky2017-06-215-1/+215
* | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-182-13/+37
* | Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-174-52/+99
* | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-172-1/+7
* | Fix transparent background rendering, closes #8703Juan Linietsky2017-06-173-3/+18
* | Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-172-0/+22
* | -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-163-0/+22
* | TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-168-16/+10
* | Cleaned up Screen Space Reflections, closes #8119Juan Linietsky2017-06-163-14/+14
* | Fixes to SSR, WIP.Juan Linietsky2017-06-163-52/+15
* | Fixed memory leaksMarc Gilleron2017-06-161-0/+1
* | fix bug related to unshaded materials not working on MSVC. Not cleanest solut...Juan Linietsky2017-06-152-10/+13
* | Remove error spam on Intel, closes #8665Juan Linietsky2017-06-152-6/+1
* | Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky2017-06-143-0/+8
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| * | Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-152-0/+7
| * | Add missing initializer for RasterizerStorageGLES3::Shader::ubo_sizePedro J. Estébanez2017-06-091-0/+1
* | | Fix _draw_polygon colors and uvsJuan Linietsky2017-06-141-3/+3
* | | Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-145-156/+23
* | | -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-134-11/+16
* | | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky2017-06-133-13/+13
* | | Merge pull request #8835 from ippan/particles_shader_indexJuan Linietsky2017-06-121-0/+1
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| * | | add index to particles glslPanPan2017-05-191-0/+1
* | | | Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky2017-06-121-1/+1
* | | | Fix empty shader related crash, closes #8314Juan Linietsky2017-06-122-1/+6
* | | | Fixed _draw_polygon, should help fix other bugs..Juan Linietsky2017-06-122-96/+60
* | | | Restored everything related to information polling, and added information box...Juan Linietsky2017-06-114-30/+154
* | | | Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-114-138/+246
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* | | renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-3/+3
* | | -Restored multithread capability to VisualServerJuan Linietsky2017-06-097-196/+168
* | | -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-0/+1
* | | Fog is complete!Juan Linietsky2017-06-073-0/+183
* | | -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-058-47/+194
* | | Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-054-45/+45
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| * | | renamed all Rect2.pos to Rect2.positionalexholly2017-06-044-45/+45
* | | | Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-041-0/+5
* | | | subsurface scattering is fixed and working againJuan Linietsky2017-06-036-19/+27
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