| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Merge pull request #7425 from lonesurvivor/master | Rémi Verschelde | 2017-01-10 | 4 | -126/+140 |
| |\ | | | | | Fix for the huge audio latency (>200 ms) for the … | ||||
| | * | Fix for the huge audio latency of the SamplePlayer (>200 ms) | lonesurvivor | 2017-01-05 | 4 | -126/+140 |
| | | | | | | | | | | | | | | | - fixes PulseAudio, ALSA and RtAudio driver - cleans up the driver files for better readability (mostly whitespace-related stuff) - makes ALSA and Pulseaudio actually use the global setting "audio/mix_rate" for the sample rate instead of a fixed value (RtAudio did this already) | ||||
| * | | Windows: Workaround missing includes in MinGW-w64 < 4 | Rémi Verschelde | 2017-01-09 | 1 | -1/+13 |
| | | | | | | | | | | | | | | | | | | | The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04, mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the dependencies of the `tcpmib.h` header [0] [1] [2]. Those were not triggered before 6323779596dea0db7f58afef7d3d3d5588ef20cb probably due to conflicting WINVER definitions which prevented triggering the code specific to >= 0x0600 (Vista). We ensure it won't be triggered by defining the _WIN32_WINNT macro to Windows XP compatibility. | ||||
| * | | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | 2017-01-08 | 2 | -11/+3 |
| | | | | | | | | | | | | | | | | | Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. | ||||
| * | | Use more compatible initializarion of RWLockPosix | Juan Linietsky | 2017-01-08 | 1 | -1/+2 |
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| * | | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | 2017-01-08 | 2 | -0/+109 |
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| * | | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 9 | -136/+246 |
| | | | | | | | | | renamed to PoolVector | ||||
| * | | Move glad files to thirdparty dir | Rémi Verschelde | 2017-01-06 | 4 | -5817/+9 |
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| * | | -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵ | Juan Linietsky | 2017-01-06 | 4 | -522/+5 |
| |/ | | | | | | aligned to 16 -Changed Vector<> template to fit this. | ||||
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-05 | 2 | -0/+18 |
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| | * | First set of changes to fix compilation errors and initialise the gles3 ↵ | BastiaanOlij | 2017-01-04 | 2 | -0/+18 |
| | | | | | | | | | renderer for Mac OS X. Still broken at this point. | ||||
| * | | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 6 | -28/+28 |
| |/ | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 2 | -2/+2 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 43 | -106/+27798 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | WIP particle system | Juan Linietsky | 2017-01-01 | 9 | -145/+517 |
| | | | | | | | | | | | | | Ability to enable and change MSAA settings Ability to change VCT quality Ability to enable/disable HDR rendering | ||||
| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 4 | -21/+83 |
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| | * | begin work on new particle system | reduz | 2016-12-30 | 5 | -21/+384 |
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| | * | now it really works on window for real | reduz | 2016-12-25 | 1 | -3/+35 |
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| | * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 4 | -7/+20 |
| | | | | | | | | | are no longer valid :( | ||||
| | * | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 3 | -0/+8 |
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| | * | eliminated some crashes according to llvm address sanitizer | Juan Linietsky | 2016-12-23 | 1 | -0/+2 |
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| | * | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 2016-12-23 | 2 | -3/+4 |
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| | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 2 | -78/+20 |
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| | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 6 | -31/+100 |
| | | | | | | | | | store normal when baking | ||||
| | * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 6 | -17/+87 |
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| | * | Godot works on Windows again.. | reduz | 2016-12-21 | 5 | -9/+9 |
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| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 5 | -15/+627 |
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| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 4 | -32/+471 |
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| | * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 5 | -5/+329 |
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| | * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 7 | -10/+487 |
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| | * | fix small issue with copying reflections | Juan Linietsky | 2016-12-04 | 1 | -1/+1 |
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| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 10 | -7/+732 |
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| | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 11 | -32/+344 |
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| | * | Add missing glsl file and remove generated .h files | Juan Linietsky | 2016-11-30 | 5 | -359/+57 |
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| | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 15 | -77/+1122 |
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| | * | fixed bug removing dependencies | Juan Linietsky | 2016-11-24 | 2 | -4/+25 |
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| | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 7 | -124/+591 |
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| | * | implemented immediates | Juan Linietsky | 2016-11-23 | 2 | -23/+177 |
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| | * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 4 | -15/+161 |
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| | * | Changed to proper GLSL version | Juan Linietsky | 2016-11-22 | 1 | -2/+2 |
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| | * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 14 | -2231/+13801 |
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| | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 5 | -57/+640 |
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| | * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 6 | -29/+285 |
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| | * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 6 | -59/+219 |
| | | | | | | | | | a lot more complete and usable now. | ||||
| | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 8 | -99/+1376 |
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| | * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 8 | -491/+701 |
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| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 10 | -309/+1678 |
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| | * | shadow atlas allocation (work in progress) | Juan Linietsky | 2016-10-31 | 4 | -12/+493 |
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| | * | resolved reflection cubemap blending | Juan Linietsky | 2016-10-29 | 1 | -1/+3 |
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| | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 11 | -220/+579 |
| | | | | | | | | | -Gizmos work again | ||||
