| Commit message (Expand) | Author | Age | Files | Lines |
| * | Merge pull request #7425 from lonesurvivor/master | Rémi Verschelde | 2017-01-10 | 4 | -126/+140 |
| |\ |
|
| | * | Fix for the huge audio latency of the SamplePlayer (>200 ms) | lonesurvivor | 2017-01-05 | 4 | -126/+140 |
| * | | Windows: Workaround missing includes in MinGW-w64 < 4 | Rémi Verschelde | 2017-01-09 | 1 | -1/+13 |
| * | | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | 2017-01-08 | 2 | -11/+3 |
| * | | Use more compatible initializarion of RWLockPosix | Juan Linietsky | 2017-01-08 | 1 | -1/+2 |
| * | | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | 2017-01-08 | 2 | -0/+109 |
| * | | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 9 | -136/+246 |
| * | | Move glad files to thirdparty dir | Rémi Verschelde | 2017-01-06 | 4 | -5817/+9 |
| * | | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky | 2017-01-06 | 4 | -522/+5 |
| |/ |
|
| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-05 | 2 | -0/+18 |
| |\ |
|
| | * | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij | 2017-01-04 | 2 | -0/+18 |
| * | | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 6 | -28/+28 |
| |/ |
|
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 2 | -2/+2 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 43 | -106/+27798 |
| |\ |
|
| | * | WIP particle system | Juan Linietsky | 2017-01-01 | 9 | -145/+517 |
| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 4 | -21/+83 |
| | * | begin work on new particle system | reduz | 2016-12-30 | 5 | -21/+384 |
| | * | now it really works on window for real | reduz | 2016-12-25 | 1 | -3/+35 |
| | * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 4 | -7/+20 |
| | * | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 3 | -0/+8 |
| | * | eliminated some crashes according to llvm address sanitizer | Juan Linietsky | 2016-12-23 | 1 | -0/+2 |
| | * | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 2016-12-23 | 2 | -3/+4 |
| | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 2 | -78/+20 |
| | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 6 | -31/+100 |
| | * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 6 | -17/+87 |
| | * | Godot works on Windows again.. | reduz | 2016-12-21 | 5 | -9/+9 |
| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 5 | -15/+627 |
| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 4 | -32/+471 |
| | * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 5 | -5/+329 |
| | * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 7 | -10/+487 |
| | * | fix small issue with copying reflections | Juan Linietsky | 2016-12-04 | 1 | -1/+1 |
| | * | Support for SSAO | Juan Linietsky | 2016-12-04 | 10 | -7/+732 |
| | * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 11 | -32/+344 |
| | * | Add missing glsl file and remove generated .h files | Juan Linietsky | 2016-11-30 | 5 | -359/+57 |
| | * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 15 | -77/+1122 |
| | * | fixed bug removing dependencies | Juan Linietsky | 2016-11-24 | 2 | -4/+25 |
| | * | Blend shapes using transform feedback (GPU) | Juan Linietsky | 2016-11-24 | 7 | -124/+591 |
| | * | implemented immediates | Juan Linietsky | 2016-11-23 | 2 | -23/+177 |
| | * | WIP immediates and proper buffers swapping | Juan Linietsky | 2016-11-23 | 4 | -15/+161 |
| | * | Changed to proper GLSL version | Juan Linietsky | 2016-11-22 | 1 | -2/+2 |
| | * | Migrated from GLES to GLAD, fixes many issues. | Juan Linietsky | 2016-11-22 | 14 | -2231/+13801 |
| | * | Instancing is working! (hooray) | Juan Linietsky | 2016-11-22 | 5 | -57/+640 |
| | * | Skeletons are working now. | Juan Linietsky | 2016-11-21 | 6 | -29/+285 |
| | * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 6 | -59/+219 |
| | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 8 | -99/+1376 |
| | * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 8 | -491/+701 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 10 | -309/+1678 |
| | * | shadow atlas allocation (work in progress) | Juan Linietsky | 2016-10-31 | 4 | -12/+493 |
| | * | resolved reflection cubemap blending | Juan Linietsky | 2016-10-29 | 1 | -1/+3 |
| | * | -Many many fixes | Juan Linietsky | 2016-10-29 | 11 | -220/+579 |