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* fix bug related to unshaded materials not working on MSVC. Not cleanest ↵Juan Linietsky2017-06-152-10/+13
| | | | solution, might think about how to improve later.
* Remove error spam on Intel, closes #8665Juan Linietsky2017-06-152-6/+1
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* Merge pull request #9109 from RandomShaper/optimize-2d-lightingJuan Linietsky2017-06-143-0/+8
|\ | | | | Add AT_LIGHT_PASS builtin to canvas shaders
| * Add AT_LIGHT_PASS builtin to canvas shadersPedro J. Estébanez2017-06-152-0/+7
| | | | | | | | | | | | This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass. Depending on your game (number of items and lights), this can yield some performance gain.
| * Add missing initializer for RasterizerStorageGLES3::Shader::ubo_sizePedro J. Estébanez2017-06-091-0/+1
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* | Fix _draw_polygon colors and uvsJuan Linietsky2017-06-141-3/+3
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* | Fixed several bugs with directional light, and changed defaults to be more ↵Juan Linietsky2017-06-145-156/+23
| | | | | | | | sensible.
* | -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-134-11/+16
| | | | | | | | -Ability to smooth out 2D shadow filters
* | Remove default shadow bias of 0.1 for spot and omni light, fixes #8654Juan Linietsky2017-06-133-13/+13
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* | Merge pull request #8835 from ippan/particles_shader_indexJuan Linietsky2017-06-121-0/+1
|\ \ | | | | | | add index to particles glsl
| * | add index to particles glslPanPan2017-05-191-0/+1
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* | | Fix bug breaking shader when skeleton+tangents were used, closes #8673Juan Linietsky2017-06-121-1/+1
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* | | Fix empty shader related crash, closes #8314Juan Linietsky2017-06-122-1/+6
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* | | Fixed _draw_polygon, should help fix other bugs..Juan Linietsky2017-06-122-96/+60
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* | | Restored everything related to information polling, and added information ↵Juan Linietsky2017-06-114-30/+154
| | | | | | | | | | | | box for viewport.
* | | Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-114-138/+246
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* | renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-3/+3
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* | -Restored multithread capability to VisualServerJuan Linietsky2017-06-097-196/+168
| | | | | | | | -Restored resource previews!
* | -Added proper access to depth texture from shaderJuan Linietsky2017-06-071-0/+1
| | | | | | | | -Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
* | Fog is complete!Juan Linietsky2017-06-073-0/+183
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* | -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-058-47/+194
| | | | | | | | | | -Added refraction support for default material -Enabled BCS adjustments, as well as color correction.
* | Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-054-45/+45
|\ \ | | | | | | renamed all Rect2.pos to Rect2.position
| * | renamed all Rect2.pos to Rect2.positionalexholly2017-06-044-45/+45
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* | | Added depth texture support (using parallax) to default material.Juan Linietsky2017-06-041-0/+5
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* | | subsurface scattering is fixed and working againJuan Linietsky2017-06-036-19/+27
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* | many fixes to image loader, voxel cone tracing, etc.Juan Linietsky2017-06-022-1/+2
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* | GI probes working back againJuan Linietsky2017-06-011-4/+4
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* | Rework shading modes and change location of light shaderJuan Linietsky2017-06-017-24/+87
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* | stuff got modified :(Juan Linietsky2017-05-311-2/+3
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* | rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-313-56/+41
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* | Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-307-34/+49
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* | -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-262-16/+54
| | | | | | | | | | | | -Improvements to texture importer -Proper detection of S3TC compression modes, and added all modes to Image -Fixes to non-power of 2 compressed textures, which should all be supported by GLES3
* | Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky2017-05-256-82/+148
| | | | | | | | eventually, but hope not.
* | More fixes for iOS Godot 3.0BastiaanOlij2017-05-231-0/+5
| | | | | | | | | | | | - nicely exit if initialisation fails - fix a few issues around new event handling - use 16bit single channel framebuffer as 32bit is not supported on iOS
* | Added texture_get_texidBastiaanOlij2017-05-202-0/+9
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* Merge pull request #8793 from ippan/shader_varyingRémi Verschelde2017-05-181-1/+1
|\ | | | | fix varying in 3.0 shader
| * fix varying in 3.0 shaderPanPan2017-05-171-1/+1
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* | Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-179-79/+85
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* Revert "Particles potential crash fix"Andreas Haas2017-05-151-2/+0
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* Particles potential crash fixhonix2017-05-151-0/+2
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* Fix local ip addresses (interfaces) detection.Fabio Alessandrelli2017-05-081-4/+11
| | | | Ignore non-IP addresses for both windows and unix
* Socket helpers now fall back to ipv4 on systems where ipv6 is disabled.Fabio Alessandrelli2017-05-081-1/+9
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* Fix UDP wait() not returning after first received packetFabio Alessandrelli2017-05-051-0/+2
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* Merge pull request #8589 from tagcup/dxt1_fixRémi Verschelde2017-05-021-1/+1
|\ | | | | Use correct mode for DXT1 textures.
| * Use correct mode for DXT1 textures.Ferenc Arn2017-04-291-1/+1
| | | | | | | | | | | | libsquish, which is used to generate all S3TC textures, works only with RGBA textures. Fixes #8550.
* | Merge pull request #8586 from vnen/uwp-3Rémi Verschelde2017-05-012-2/+1
|\ \ | |/ |/| Fix compilation for UWP
| * Fix compilation for UWPGeorge Marques2017-04-292-2/+1
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* | Move other lone thirdparty files to thirdparty/miscRémi Verschelde2017-04-287-2016/+11
|/ | | | | Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
* Fix property warnings and hide some debug printsRémi Verschelde2017-04-234-12/+5
| | | | | | | | | | "ALL IS GOOD" was a lie. In particular, removes verbose "path not recognized" false positive. The actual logic is to (somewhat naively) check all ResourceFormatLoaders and to pick the first good match, so no need to warn about the formats that do not match the type hint.
* Merge pull request #8388 from Dobbias/fix_#8381Rémi Verschelde2017-04-181-6/+6
|\ | | | | Fix gles3-particles shader not compiling