| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fix case mismatch check on Windows | Rémi Verschelde | 2018-04-18 | 1 | -9/+12 |
| | | | | | | | @reduz pushed the old 44989bc95754b40f4c00f10db43ed91f64a3e475 commit today which he had forgotten in his local clone, and apparently it does not compile. Also fixed style. | ||||
| * | Test and warn of case mismatch on Windows | Juan Linietsky | 2018-04-18 | 1 | -0/+18 |
| | | | | | Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem. | ||||
| * | Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders | Rémi Verschelde | 2018-04-18 | 2 | -28/+34 |
| |\ | | | | | Fixes canvas light shaders. | ||||
| | * | Fixes canvas light shaders. | Pieter-Jan Briers | 2018-04-13 | 2 | -28/+34 |
| | | | | | | | | | | | | | | | | | Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think? | ||||
| * | | Fixed high cpu usage with PulseAudio | Marcelo Fernandez | 2018-04-15 | 1 | -1/+5 |
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| * | Fix PulseAudio problems with 8 channels devices | Marcelo Fernandez | 2018-04-12 | 2 | -27/+26 |
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| * | Merge pull request #18124 from marcelofg55/pulse_channels | Rémi Verschelde | 2018-04-12 | 1 | -2/+3 |
| |\ | | | | | Fix PulseAudio driver for audio devices that report unknown number of channels | ||||
| | * | Fix PulseAudio driver for audio devices that report unknown number of channels | Marcelo Fernandez | 2018-04-12 | 1 | -2/+3 |
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| * | | Fix error detecting for PulseAudio pa_stream_new call | Marcelo Fernandez | 2018-04-11 | 1 | -1/+4 |
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| * | CoreAudio: Fix iphone build after audio device refactor (#17742) | Rémi Verschelde | 2018-04-10 | 1 | -0/+2 |
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| * | Merge pull request #18047 from marcelofg55/mingw_fix | Rémi Verschelde | 2018-04-10 | 1 | -0/+11 |
| |\ | | | | | WASAPI audio driver compile fix on mingw | ||||
| | * | WASAPI audio driver compile fix on mingw | Marcelo Fernandez | 2018-04-09 | 1 | -0/+11 |
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| * | | Merge pull request #16503 from Chaosus/particlesfix | Juan Linietsky | 2018-04-08 | 1 | -3/+17 |
| |\ \ | | | | | | | Fix invalid particle movement when time_scale is zero | ||||
| | * | | Fix invalid particle movement when time_scale is zero | Chaosus | 2018-02-14 | 1 | -3/+17 |
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| * | | | Merge pull request #17421 from Chaosus/fixshaderbugs | Juan Linietsky | 2018-04-08 | 1 | -3/+3 |
| |\ \ \ | |_|/ |/| | | Fix few bugs in shader definitions | ||||
| | * | | Fix few bugs in shader definitions | Chaosus | 2018-03-10 | 1 | -3/+3 |
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| * | | | Merge pull request #17742 from marcelofg55/audio_device_list | Juan Linietsky | 2018-04-07 | 8 | -192/+739 |
| |\ \ \ | | | | | | | | | Added new audio device functions to set/get the audio device | ||||
| | * | | | Added new audio device functions to set/get the audio device | Marcelo Fernandez | 2018-03-26 | 8 | -192/+739 |
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| * | | | | Merge pull request #17775 from sketchyfun/multiply_blendmode_fix | Rémi Verschelde | 2018-04-04 | 1 | -2/+2 |
| |\ \ \ \ | | | | | | | | | | | multiply blend mode fix for spatial materials | ||||
| | * | | | | multiply blend mode fix for spatial materials | Ben Hickling | 2018-03-26 | 1 | -2/+2 |
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| * | | | | Merge pull request #17869 from TomDobbelaere/rename-error-usability | Rémi Verschelde | 2018-04-03 | 1 | -4/+7 |
| |\ \ \ \ | | | | | | | | | | | Trigger rename_error's close_fail_notify only after exhausting attempts on Windows | ||||
| | * | | | | Trigger IO error only after exhausting attempts | Tom Dobbelaere | 2018-04-03 | 1 | -4/+7 |
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| * / / / | WASAPI driver will now resample when the device rate != audio/mix_rate | Marcelo Fernandez | 2018-03-29 | 1 | -4/+13 |
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| * | | | Merge pull request #17653 from eska014/rwlock-dummy | Rémi Verschelde | 2018-03-21 | 3 | -3/+4 |
| |\ \ \ | | | | | | | | | Add RWLockDummy for NO_THREADS builds | ||||
| | * | | | Add RWLockDummy for NO_THREADS builds | Leon Krause | 2018-03-20 | 3 | -3/+4 |
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| * | | | | s/2017/2018/g for gles2, websocket, linux appdata | Poommetee Ketson | 2018-03-21 | 12 | -24/+24 |
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| * | | | Merge pull request #17130 from nical/issue-17050 | Hein-Pieter van Braam | 2018-03-16 | 1 | -1/+1 |
| |\ \ \ | | | | | | | | | Fix polyline rendering when width <= 1. | ||||
| | * | | | Use GL_LINE_STRIP instead of GL_LINES when drawing polylines. | Nicolas Silva | 2018-02-28 | 1 | -1/+1 |
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| * | | | | Merge pull request #17376 from marcelofg55/file_get_path | Hein-Pieter van Braam | 2018-03-15 | 4 | -5/+37 |
| |\ \ \ \ | | | | | | | | | | | Added File.get_path and File.get_path_absolute functions | ||||
| | * | | | | Added File.get_path and File.get_path_absolute functions | Marcelo Fernandez | 2018-03-13 | 4 | -5/+37 |
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| * | | | | Merge pull request #16895 from Noshyaar/bmk | Rémi Verschelde | 2018-03-13 | 1 | -1/+1 |
| |\ \ \ \ | | | | | | | | | | | Fix get_drive (bookmarks) in linux not working | ||||
| | * | | | | Fix get_drive (bookmarks) in linux not working | Poommetee Ketson | 2018-02-21 | 1 | -1/+1 |
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| * | | | | | Merge pull request #17141 from marcelofg55/uneven_channels | Rémi Verschelde | 2018-03-13 | 2 | -19/+46 |
| |\ \ \ \ \ | | | | | | | | | | | | | Support for uneven amount of channels on PulseAudio | ||||
| | * | | | | | Support for uneven amount of channels on PulseAudio | Marcelo Fernandez | 2018-03-01 | 2 | -19/+46 |
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| * | | | | | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵ | Wilson E. Alvarez | 2018-03-13 | 3 | -0/+22 |
| | |_|/ / |/| | | | | | | | | | | | RasterizerGLES3 | ||||
| * | | | | Add GL_ARB_framebuffer_object extension support check and ↵ | bruvzg | 2018-03-05 | 2 | -39/+70 |
| | | | | | | | | | | | | | | | | | | | | | | | | | GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings). Add GL_ARB_debug_output extension support check on all platforms. | ||||
| * | | | | Clean and expose get_audio/video_driver_* funcs on OS class | Marcelo Fernandez | 2018-03-04 | 2 | -15/+0 |
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| * | | | | Merge pull request #17173 from karroffel/gles2-line-rendering-fix | Rémi Verschelde | 2018-03-02 | 1 | -1/+3 |
| |\ \ \ \ | | | | | | | | | | | fix GLES2 line rendering | ||||
| | * | | | | fix GLES2 line rendering | karroffel | 2018-03-02 | 1 | -1/+3 |
| | | | | | | | | | | | | | | | | | | | | | fixes #17147 | ||||
| * | | | | | GLES2 renderer support on macOS. | bruvzg | 2018-03-02 | 1 | -1/+5 |
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| * / / / | add GLES 2 renderer for 2D | karroffel | 2018-03-01 | 32 | -0/+12175 |
| |/ / / | | | | | | | | | | | | | | | | | | | | | | This commit adds a new rendering backend, GLES2, and adds a project setting to enable it. Currently this backend can only be used on the X11 platform, but integrating into other platforms is planned. | ||||
| * | | | Add missing return statements (iOS and server). | bruvzg | 2018-02-25 | 2 | -14/+18 |
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| * | | | Fix Windows file case changing | Hein-Pieter van Braam | 2018-02-24 | 1 | -5/+22 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Windows APIs don't really provide a way to change a filename case. This implements a little juggling to make this work. We first create a guaranteed unique temporary file, we then replace the original file with the temporary file and we finally rename it to the desired filename case. (cherry picked from commit d69d58deeaa523c6c38958b3956423ae8f814909) | ||||
| * | | | Fix error spam when using PanoramaSky without texture | Poommetee Ketson | 2018-02-22 | 1 | -3/+3 |
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| * | | | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | 2018-02-21 | 3 | -3/+3 |
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| * | | | Fix typos with codespell | luz.paz | 2018-02-21 | 2 | -2/+2 |
| |/ / | | | | | | | | | | | | | | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | 2018-02-21 | 1 | -0/+40 |
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| * | | Merge pull request #16467 from godotengine/gles3-light-shader-time | Rémi Verschelde | 2018-02-20 | 2 | -7/+9 |
| |\ \ | | | | | | | using TIME in light shader enables uses_fragment_time | ||||
| | * | | using TIME in light shader enables uses_fragment_time | karroffel | 2018-02-07 | 2 | -7/+9 |
| | |/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | The GLES3 shader compiler performs certain checks to enable or disable the usage of certain uniform variables (and with that the set-up of UBOs). If the `TIME` variable gets used inside the `vertex` function then the renderer knows that it has to insert that value into the UBO. The same applies to the `fragment` function. The `light` function gets executed inside the fragment shader for every light source that is relevant to the current pixel. If the `TIME` variable gets used in that function then it needs to be present in the fragment-UBO. The check for this was missing, so if a shader uses `TIME` inside `light` but not inside `fragment` then the uniform will not actually be set up. | ||||
| * | | Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug | Rémi Verschelde | 2018-02-20 | 1 | -6/+4 |
| |\ \ | | | | | | | Fix a rendering bug with screen_texture | ||||
