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authorChaosus2018-03-10 21:00:18 +0300
committerChaosus2018-03-10 21:00:18 +0300
commit2d428a350e6957814fc3d6ab30e495242a59b546 (patch)
tree59314a36a811e22f65b1fbeafbb3b7ab4f3c5ca3 /drivers
parentaeb1c67b5b55c769256a8ffc2f9d9095d6fc74da (diff)
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Fix few bugs in shader definitions
Diffstat (limited to 'drivers')
-rw-r--r--drivers/gles2/shader_compiler_gles2.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp
index d2a422690..d64adf102 100644
--- a/drivers/gles2/shader_compiler_gles2.cpp
+++ b/drivers/gles2/shader_compiler_gles2.cpp
@@ -872,9 +872,9 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() {
actions[VS::SHADER_PARTICLES].renames["EMISSION_TRANSFORM"] = "emission_transform";
actions[VS::SHADER_PARTICLES].renames["RANDOM_SEED"] = "random_seed";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
- actions[VS::SHADER_SPATIAL].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_force"] = "#define DISABLE_FORCE\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["disable_velocity"] = "#define DISABLE_VELOCITY\n";
+ actions[VS::SHADER_PARTICLES].render_mode_defines["keep_data"] = "#define ENABLE_KEEP_DATA\n";
vertex_name = "vertex";
fragment_name = "fragment";