| Commit message (Collapse) | Author | Age | Files | Lines |
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Fix binding of ViewportTexture to Sky
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In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
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Added partial texture update to VisualServer
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Add no-blend canvas item render_mode
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Added option to viewport to keep linear color
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When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
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Particles: fix corrupted scene when saved after convert
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Fix for large .pck files
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An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial
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Various coverity scan fixes, WS FreeBSD fixes
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Fix FreeBSD websocket compilation error
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Fixes logically dead code (Coverity)
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Fixes reported logically dead codes by Coverity
* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.
* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function
* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.
* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)
* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle
* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'
* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp
* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.
* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.
* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
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interpret as relative path.
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[DOCS] add HTTPRequest.request return values
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@reduz pushed the old 44989bc95754b40f4c00f10db43ed91f64a3e475 commit
today which he had forgotten in his local clone, and apparently it does
not compile. Also fixed style.
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Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
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Fixes canvas light shaders.
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Fixes #16904
Restore more out functionality, fix built-ins.
Requested changes, I think?
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Fix PulseAudio driver for audio devices that report unknown number of channels
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WASAPI audio driver compile fix on mingw
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Fix invalid particle movement when time_scale is zero
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Fix few bugs in shader definitions
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Added new audio device functions to set/get the audio device
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multiply blend mode fix for spatial materials
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Trigger rename_error's close_fail_notify only after exhausting attempts on Windows
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Add RWLockDummy for NO_THREADS builds
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