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* Merge pull request #18159 from ShyRed/viewportskyJuan Linietsky2018-05-071-1/+5
|\ | | | | Fix binding of ViewportTexture to Sky
| * Fix binding of ViewportTexture to SkyShyRed2018-04-121-1/+5
| | | | | | | | In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
* | Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky2018-05-074-0/+59
|\ \ | | | | | | Added partial texture update to VisualServer
| * | Added partial texture update to VisualServerMarc Gilleron2018-04-294-0/+59
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* | | Merge pull request #18677 from BastiaanOlij/add_no_blendJuan Linietsky2018-05-073-0/+21
|\ \ \ | | | | | | | | Add no-blend canvas item render_mode
| * | | Add no-blend canvas item render_modeBastiaan Olij2018-05-073-0/+21
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* | | | Merge pull request #18524 from BastiaanOlij/keep_3d_linearJuan Linietsky2018-05-072-0/+5
|\ \ \ \ | |/ / / |/| | | Added option to viewport to keep linear color
| * | | Added option to viewport to keep linear colorBastiaan Olij2018-05-062-0/+5
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* | | | Resume audio on iOS after phone call or alarmRuslan Mustakov2018-05-072-1/+13
|/ / / | | | | | | | | | | | | | | | | | | When a phone call or an alarm triggers on iOS, the application receives an "audio interruption" and it's up to the application to resume playback when the interruption ends. I added handling for audio interruptions same as if the game is focused out and then back in.
* | | Skeletal deform workingJuan Linietsky2018-05-043-34/+58
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* | | Skeleton for 2D WIPJuan Linietsky2018-05-037-5/+136
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* | | Merge pull request #16359 from Noshyaar/convertRémi Verschelde2018-05-031-1/+1
|\ \ \ | | | | | | | | Particles: fix corrupted scene when saved after convert
| * | | Particles: fix corrupted scene when saved after convert (2nd try)Poommetee Ketson2018-02-241-1/+1
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* | | | Fix delay in rename_error windows save loop, should be 100msec, not 1secRobin Hübner2018-05-031-1/+1
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* | | | Merge pull request #18372 from Gamblify/largePckFixRémi Verschelde2018-05-031-3/+3
|\ \ \ \ | | | | | | | | | | Fix for large .pck files
| * | | | Fix for large .pck filesGustav Lund2018-05-031-3/+3
| | |/ / | |/| | | | | | | | | | | | | | An error in unix file IO was causing crashes when getting the size of a file larger than max integer size As ftell returns a long the fix is trivial
* | | | Prevent PulseAudio driver to lock its mutex for too longMarcelo Fernandez2018-05-011-2/+11
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* | | | Merge pull request #18334 from Faless/coverity_netRémi Verschelde2018-05-015-12/+35
|\ \ \ \ | | | | | | | | | | Various coverity scan fixes, WS FreeBSD fixes
| * | | | Various coverity scan fixes for networkingFabio Alessandrelli2018-04-215-12/+35
| | | | | | | | | | | | | | | | | | | | Fix FreeBSD websocket compilation error
* | | | | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde2018-05-011-2/+0
|\ \ \ \ \ | | | | | | | | | | | | Fixes logically dead code (Coverity)
| * | | | | Fixes logically dead code (Coverity)Crazy-P2018-04-211-2/+0
| |/ / / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
* | / / / GDNative Unix: fix shared lib loading, dlopen expects leading ./ to ↵Robin Hübner2018-04-281-0/+6
| |/ / / |/| | | | | | | | | | | interpret as relative path.
* | | | Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio2018-04-223-3/+3
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* | | Merge pull request #18316 from Noshyaar/httpMax Hilbrunner2018-04-201-1/+1
|\ \ \ | | | | | | | | [DOCS] add HTTPRequest.request return values
| * | | [DOCS] add HTTPRequest.request return valuesPoommetee Ketson2018-04-201-1/+1
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* | | | Fix case mismatch check on WindowsRémi Verschelde2018-04-181-9/+12
| | | | | | | | | | | | | | | | | | | | | | | | @reduz pushed the old 44989bc95754b40f4c00f10db43ed91f64a3e475 commit today which he had forgotten in his local clone, and apparently it does not compile. Also fixed style.
* | | | Test and warn of case mismatch on WindowsJuan Linietsky2018-04-181-0/+18
| | | | | | | | | | | | | | | | Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
* | | | Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shadersRémi Verschelde2018-04-182-28/+34
|\ \ \ \ | |/ / / |/| | | Fixes canvas light shaders.
| * | | Fixes canvas light shaders.Pieter-Jan Briers2018-04-132-28/+34
| | |/ | |/| | | | | | | | | | | | | | | | | | | Fixes #16904 Restore more out functionality, fix built-ins. Requested changes, I think?
* / | Fixed high cpu usage with PulseAudioMarcelo Fernandez2018-04-151-1/+5
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* | Fix PulseAudio problems with 8 channels devicesMarcelo Fernandez2018-04-122-27/+26
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* | Merge pull request #18124 from marcelofg55/pulse_channelsRémi Verschelde2018-04-121-2/+3
|\ \ | | | | | | Fix PulseAudio driver for audio devices that report unknown number of channels
| * | Fix PulseAudio driver for audio devices that report unknown number of channelsMarcelo Fernandez2018-04-121-2/+3
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* | | Fix error detecting for PulseAudio pa_stream_new callMarcelo Fernandez2018-04-111-1/+4
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* | CoreAudio: Fix iphone build after audio device refactor (#17742)Rémi Verschelde2018-04-101-0/+2
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* | Merge pull request #18047 from marcelofg55/mingw_fixRémi Verschelde2018-04-101-0/+11
|\ \ | | | | | | WASAPI audio driver compile fix on mingw
| * | WASAPI audio driver compile fix on mingwMarcelo Fernandez2018-04-091-0/+11
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* | | Merge pull request #16503 from Chaosus/particlesfixJuan Linietsky2018-04-081-3/+17
|\ \ \ | | | | | | | | Fix invalid particle movement when time_scale is zero
| * | | Fix invalid particle movement when time_scale is zeroChaosus2018-02-141-3/+17
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* | | | Merge pull request #17421 from Chaosus/fixshaderbugsJuan Linietsky2018-04-081-3/+3
|\ \ \ \ | |_|/ / |/| | | Fix few bugs in shader definitions
| * | | Fix few bugs in shader definitionsChaosus2018-03-101-3/+3
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* | | | Merge pull request #17742 from marcelofg55/audio_device_listJuan Linietsky2018-04-078-192/+739
|\ \ \ \ | | | | | | | | | | Added new audio device functions to set/get the audio device
| * | | | Added new audio device functions to set/get the audio deviceMarcelo Fernandez2018-03-268-192/+739
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* | | | | Merge pull request #17775 from sketchyfun/multiply_blendmode_fixRémi Verschelde2018-04-041-2/+2
|\ \ \ \ \ | | | | | | | | | | | | multiply blend mode fix for spatial materials
| * | | | | multiply blend mode fix for spatial materialsBen Hickling2018-03-261-2/+2
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* | | | | Merge pull request #17869 from TomDobbelaere/rename-error-usabilityRémi Verschelde2018-04-031-4/+7
|\ \ \ \ \ | | | | | | | | | | | | Trigger rename_error's close_fail_notify only after exhausting attempts on Windows
| * | | | | Trigger IO error only after exhausting attemptsTom Dobbelaere2018-04-031-4/+7
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* / / / / WASAPI driver will now resample when the device rate != audio/mix_rateMarcelo Fernandez2018-03-291-4/+13
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* | | | Merge pull request #17653 from eska014/rwlock-dummyRémi Verschelde2018-03-213-3/+4
|\ \ \ \ | | | | | | | | | | Add RWLockDummy for NO_THREADS builds
| * | | | Add RWLockDummy for NO_THREADS buildsLeon Krause2018-03-203-3/+4
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