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* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-12/+13
* Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-162-5/+5
* Adapt platforms to AudioServer refactoringRémi Verschelde2017-01-168-33/+34
* Working on compile issues for iOSBastiaanOlij2017-01-165-19/+32
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-161-3/+6
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-169-18/+18
* Oops! Audio engine has vanished :DJuan Linietsky2017-01-156-14/+14
* no more errors related to missing GlobalConfig::Get (or so I hope)Juan Linietsky2017-01-141-4/+4
* Merge pull request #7513 from djrm/compilation_fixRémi Verschelde2017-01-154-15/+15
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| * Matrix32 -> Transform2DDaniel J. Ramirez2017-01-134-15/+15
* | Merge pull request #7510 from Faless/tcp_connectRémi Verschelde2017-01-152-5/+9
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| * | TCP connect always opens correct socket typeFabio Alessandrelli2017-01-132-5/+9
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* | StreamPeerWinsock: Fix changed declarationsRémi Verschelde2017-01-141-2/+2
* | DirAccessWindows: Fix list_dir_begin return typeRémi Verschelde2017-01-141-1/+1
* | removed duplicated functions in class hierarchy that were bound more than onceJuan Linietsky2017-01-142-15/+15
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-1420-161/+174
* | Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky2017-01-143-6/+6
* | UDP.set_send_address to UDP.set_dest_addressJuan Linietsky2017-01-142-2/+2
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* Improvements to scons defined WINVER/_WIN32_WINNTFabio Alessandrelli2017-01-122-13/+5
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-123-33/+33
* Type renames:Juan Linietsky2017-01-117-104/+104
* Merge pull request #7425 from lonesurvivor/masterRémi Verschelde2017-01-104-126/+140
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| * Fix for the huge audio latency of the SamplePlayer (>200 ms)lonesurvivor2017-01-054-126/+140
* | Windows: Workaround missing includes in MinGW-w64 < 4Rémi Verschelde2017-01-091-1/+13
* | Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde2017-01-082-11/+3
* | Use more compatible initializarion of RWLockPosixJuan Linietsky2017-01-081-1/+2
* | Added missing readers writers lock to windows, should compile and run again..Juan Linietsky2017-01-082-0/+109
* | Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-079-136/+246
* | Move glad files to thirdparty dirRémi Verschelde2017-01-064-5817/+9
* | -Changed memory functions, Memory::alloc_static*, simplified them, made them ...Juan Linietsky2017-01-064-522/+5
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2017-01-052-0/+18
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| * First set of changes to fix compilation errors and initialise the gles3 rende...BastiaanOlij2017-01-042-0/+18
* | -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-056-28/+28
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* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-022-2/+2
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-0243-106/+27798
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| * WIP particle systemJuan Linietsky2017-01-019-145/+517
| * Some fixes and clean upsJuan Linietsky2016-12-314-21/+83
| * begin work on new particle systemreduz2016-12-305-21/+384
| * now it really works on window for realreduz2016-12-251-3/+35
| * fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-244-7/+20
| * Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-233-0/+8
| * eliminated some crashes according to llvm address sanitizerJuan Linietsky2016-12-231-0/+2
| * put some limits to max ubo sizes to avoid crashesJuan Linietsky2016-12-232-3/+4
| * baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-232-78/+20
| * can bake for omni and spotlightJuan Linietsky2016-12-226-31/+100
| * Some BRDF fixesJuan Linietsky2016-12-216-17/+87
| * Godot works on Windows again..reduz2016-12-215-9/+9
| * work in progress global illuminationJuan Linietsky2016-12-205-15/+627
| * DOF blur, near and far fields..Juan Linietsky2016-12-104-32/+471
| * Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-085-5/+329