| Commit message (Expand) | Author | Age | Files | Lines |
| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -12/+13 |
| * | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 2 | -5/+5 |
| * | Adapt platforms to AudioServer refactoring | Rémi Verschelde | 2017-01-16 | 8 | -33/+34 |
| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 5 | -19/+32 |
| * | Style: Various fixes to play nice with clang-format | Rémi Verschelde | 2017-01-16 | 1 | -3/+6 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 9 | -18/+18 |
| * | Oops! Audio engine has vanished :D | Juan Linietsky | 2017-01-15 | 6 | -14/+14 |
| * | no more errors related to missing GlobalConfig::Get (or so I hope) | Juan Linietsky | 2017-01-14 | 1 | -4/+4 |
| * | Merge pull request #7513 from djrm/compilation_fix | Rémi Verschelde | 2017-01-15 | 4 | -15/+15 |
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| | * | Matrix32 -> Transform2D | Daniel J. Ramirez | 2017-01-13 | 4 | -15/+15 |
| * | | Merge pull request #7510 from Faless/tcp_connect | Rémi Verschelde | 2017-01-15 | 2 | -5/+9 |
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| | * | | TCP connect always opens correct socket type | Fabio Alessandrelli | 2017-01-13 | 2 | -5/+9 |
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| * | | StreamPeerWinsock: Fix changed declarations | Rémi Verschelde | 2017-01-14 | 1 | -2/+2 |
| * | | DirAccessWindows: Fix list_dir_begin return type | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | | removed duplicated functions in class hierarchy that were bound more than once | Juan Linietsky | 2017-01-14 | 2 | -15/+15 |
| * | | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 20 | -161/+174 |
| * | | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | 2017-01-14 | 3 | -6/+6 |
| * | | UDP.set_send_address to UDP.set_dest_address | Juan Linietsky | 2017-01-14 | 2 | -2/+2 |
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| * | Improvements to scons defined WINVER/_WIN32_WINNT | Fabio Alessandrelli | 2017-01-12 | 2 | -13/+5 |
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 3 | -33/+33 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 7 | -104/+104 |
| * | Merge pull request #7425 from lonesurvivor/master | Rémi Verschelde | 2017-01-10 | 4 | -126/+140 |
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| | * | Fix for the huge audio latency of the SamplePlayer (>200 ms) | lonesurvivor | 2017-01-05 | 4 | -126/+140 |
| * | | Windows: Workaround missing includes in MinGW-w64 < 4 | Rémi Verschelde | 2017-01-09 | 1 | -1/+13 |
| * | | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | 2017-01-08 | 2 | -11/+3 |
| * | | Use more compatible initializarion of RWLockPosix | Juan Linietsky | 2017-01-08 | 1 | -1/+2 |
| * | | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | 2017-01-08 | 2 | -0/+109 |
| * | | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 9 | -136/+246 |
| * | | Move glad files to thirdparty dir | Rémi Verschelde | 2017-01-06 | 4 | -5817/+9 |
| * | | -Changed memory functions, Memory::alloc_static*, simplified them, made them ... | Juan Linietsky | 2017-01-06 | 4 | -522/+5 |
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| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2017-01-05 | 2 | -0/+18 |
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| | * | First set of changes to fix compilation errors and initialise the gles3 rende... | BastiaanOlij | 2017-01-04 | 2 | -0/+18 |
| * | | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 6 | -28/+28 |
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| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 2 | -2/+2 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 43 | -106/+27798 |
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| | * | WIP particle system | Juan Linietsky | 2017-01-01 | 9 | -145/+517 |
| | * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 4 | -21/+83 |
| | * | begin work on new particle system | reduz | 2016-12-30 | 5 | -21/+384 |
| | * | now it really works on window for real | reduz | 2016-12-25 | 1 | -3/+35 |
| | * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 4 | -7/+20 |
| | * | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 3 | -0/+8 |
| | * | eliminated some crashes according to llvm address sanitizer | Juan Linietsky | 2016-12-23 | 1 | -0/+2 |
| | * | put some limits to max ubo sizes to avoid crashes | Juan Linietsky | 2016-12-23 | 2 | -3/+4 |
| | * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 2 | -78/+20 |
| | * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 6 | -31/+100 |
| | * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 6 | -17/+87 |
| | * | Godot works on Windows again.. | reduz | 2016-12-21 | 5 | -9/+9 |
| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 5 | -15/+627 |
| | * | DOF blur, near and far fields.. | Juan Linietsky | 2016-12-10 | 4 | -32/+471 |
| | * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 5 | -5/+329 |