| Commit message (Expand) | Author | Age | Files | Lines |
| * | [DLScript] fixed android builds now | Karroffel | 2017-04-06 | 1 | -1/+1 |
| * | Merge pull request #8246 from GodotNativeTools/dlscript-module | Rémi Verschelde | 2017-04-04 | 2 | -0/+35 |
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| | * | added dlscript module | Karroffel | 2017-04-03 | 1 | -3/+3 |
| | * | increased maximum number of scripting languages | Karroffel | 2017-04-03 | 1 | -8/+9 |
| | * | Added methods for opening dynamic libraries to OS | Karroffel | 2017-03-29 | 2 | -0/+34 |
| * | | Merge pull request #8211 from robertdhernandez/NinePatch-Fix | Rémi Verschelde | 2017-04-03 | 1 | -13/+13 |
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| | * | | Fixed AtlasTexture being incorrectly | Robert Hernandez | 2017-03-30 | 1 | -13/+13 |
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| * / | Fix failing to compile shader on Adreno GPU | volzhs | 2017-04-02 | 1 | -9/+9 |
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| * | Merge pull request #7985 from Faless/enet_godot_sock_squash | Rémi Verschelde | 2017-03-24 | 2 | -1/+37 |
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| | * | Allow non blocking UDP put_packet in C++. | Fabio Alessandrelli | 2017-03-24 | 2 | -1/+37 |
| * | | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 5 | -7/+7 |
| * | | Several fixes to Android exporter and port. | Juan Linietsky | 2017-03-23 | 1 | -89/+83 |
| * | | Some WebGL 2 and build fixes/clean-up | eska | 2017-03-17 | 1 | -2/+1 |
| * | | more html5 fixes | Juan Linietsky | 2017-03-14 | 1 | -0/+3 |
| * | | Merge pull request #8009 from Calinou/directional_shadow_interpolation | Rémi Verschelde | 2017-03-13 | 1 | -2/+2 |
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| | * | | Improve directional shadow filtering by using linear interpolation | Hugo Locurcio | 2017-03-11 | 1 | -2/+2 |
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| * | | Merge pull request #7981 from RandomShaper/position-for-2d-shaders | Rémi Verschelde | 2017-03-13 | 1 | -0/+1 |
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| | * | | Map POSITION to gl_FragCoord.xy for 2D shaders | Pedro J. Estébanez | 2017-03-08 | 1 | -0/+1 |
| * | | | converted skeletons from uniform to texture | Juan Linietsky | 2017-03-12 | 4 | -141/+189 |
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| * | | Fix build issue with MSVC | Rémi Verschelde | 2017-03-06 | 1 | -1/+2 |
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| * | Make that Whole New World great again | Rémi Verschelde | 2017-03-05 | 1 | -1/+3 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 74 | -14134/+11877 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 19 | -10/+432 |
| * | Added missing FIXMEs in PR #7878 | Ferenc Arn | 2017-03-02 | 1 | -1/+1 |
| * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 3 | -1/+3 |
| * | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ... | Juan Linietsky | 2017-02-22 | 6 | -29/+51 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 10 | -10/+10 |
| * | Correct hash behavior for floating point numbers | Hein-Pieter van Braam | 2017-02-16 | 2 | -2/+2 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 5 | -31/+118 |
| * | Many fixes to make exported scenes work better, still buggy. | Juan Linietsky | 2017-02-15 | 1 | -1/+5 |
| * | -begin of export work, not done yet | Juan Linietsky | 2017-02-15 | 1 | -4/+4 |
| * | Merge pull request #7581 from Faless/v6_wild_bind | Rémi Verschelde | 2017-02-12 | 7 | -38/+75 |
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| | * | Fix buffer size check in UDP socket. | Fabio Alessandrelli | 2017-01-23 | 1 | -1/+1 |
| | * | Use default UDP ring buffer size of 65536 for clients | Fabio Alessandrelli | 2017-01-23 | 1 | -2/+2 |
| | * | Fix bug causing UDP socket to close after the first send if not listening | Fabio Alessandrelli | 2017-01-23 | 1 | -0/+1 |
| | * | Avoid deadlock when writing/reading data on a connecting TCP socket | Fabio Alessandrelli | 2017-01-23 | 2 | -10/+5 |
| | * | Bind to IPv4 on OpenBSD when using wildcard | Fabio Alessandrelli | 2017-01-23 | 2 | -0/+8 |
| | * | Remove set_ip_type from network classes (no longer needed) | Fabio Alessandrelli | 2017-01-23 | 4 | -9/+5 |
| | * | Implement UDP listen bind address | Fabio Alessandrelli | 2017-01-23 | 2 | -6/+21 |
| | * | Implement TCP Server bind address | Fabio Alessandrelli | 2017-01-23 | 4 | -11/+29 |
| | * | Convert validity checks of IP_Address to is_valid method. | Fabio Alessandrelli | 2017-01-23 | 3 | -3/+3 |
| | * | Avoid calling close when polling a UDP peer without socket | Fabio Alessandrelli | 2017-01-23 | 1 | -0/+4 |
| * | | Add a simple signal handler for SIGCHLD on Unix | Hein-Pieter van Braam | 2017-02-09 | 1 | -1/+15 |
| * | | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 4 | -33/+150 |
| * | | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 5 | -8/+24 |
| * | | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 2 | -0/+24 |
| * | | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 7 | -7/+96 |
| * | | Merge pull request #7689 from eska014/webgl2 | Rémi Verschelde | 2017-02-02 | 3 | -5/+3 |
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| | * | | Enable WebGL2 in web export, start fixing build | eska | 2017-02-01 | 3 | -5/+3 |
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| * | | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -12/+13 |