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* fixed world vertex issues in canvas item shaderJuan Linietsky2015-01-212-8/+8
* Fixed bug in 3D materialJuan Linietsky2015-01-201-3/+6
* Fixes to texscreen, fixes to white testcubeJuan Linietsky2015-01-201-4/+15
* Visual Shader Editing for 2DJuan Linietsky2015-01-204-17/+47
* Color Ramp and Curve Map added to visual shader editing.Juan Linietsky2015-01-191-4/+5
* Add missing shader function: refractsanikoyes2015-01-141-0/+1
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-134-1/+26
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-122-24/+21
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-125-6/+99
* 2D shader progressreduz2015-01-112-4/+26
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-115-5/+301
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-102-3/+3
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| * fix saving texture flags to *.png.flags file, closes #399Dana Olson2015-01-101-2/+2
| * OS X: Add keyboard layout detection and fix buildRhody Lugo2015-01-081-1/+1
* | 2D Rewrite Step [1]Juan Linietsky2015-01-107-7249/+214
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* Fixes to GraphEdit:Juan Linietsky2015-01-081-0/+3
* -Visual Shader Editing Finished, PLEASE TEST!Juan Linietsky2015-01-072-30/+29
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-01-031-1/+3
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| * -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-1/+1
| * -fixed issue with denormals in half precission, closes #1073Juan Linietsky2015-01-031-1/+3
* | -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-039-18/+25
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* -proper minimum size computation for TabContainerJuan Linietsky2015-01-021-2/+5
* Merge pull request #998 from sanikoyes/Pr-fix-gles2-canvas_draw_polygonJuan Linietsky2015-01-021-1/+8
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| * Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some devices(l...sanikoyes2014-12-191-1/+8
* | Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-212-2/+6
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| * | FixesJuan Linietsky2014-12-202-2/+6
* | | -ability to set default textures in shader (needed for visual shader editing)Juan Linietsky2014-12-215-2/+65
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* / Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich2014-12-194-0/+279
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* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2014-12-166-6/+11
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| * Small batch of fixesJuan Linietsky2014-12-156-6/+11
* | New Code CompletionJuan Linietsky2014-12-161-0/+6
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* Batch of BugfixesJuan Linietsky2014-12-072-2/+4
* missing navmesh demo and small fixesJuan Linietsky2014-11-194-8/+33
* UDP FixesJuan Linietsky2014-11-135-60/+97
* 3D Import Import & UDPJuan Linietsky2014-11-1211-21/+309
* missing files with fixes for shower of bulletsJuan Linietsky2014-11-062-5/+15
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-052-9/+38
* Bug FixesJuan Linietsky2014-11-026-79/+165
* -Much improvement to baked light bakerJuan Linietsky2014-10-2710-25/+277
* FixesJuan Linietsky2014-10-143-7/+11
* fix view dependent problem in normal mappingromulox_x2014-10-141-1/+1
* ColladaJuan Linietsky2014-10-144-1/+25
* Little BitsJuan Linietsky2014-10-122-14/+173
* -Rasterizer supports meshes with both skeletons and blend shapesJuan Linietsky2014-10-092-23/+117
* Build System ChangesJuan Linietsky2014-10-071-1/+1
* missing fils from yesterday comit.Juan Linietsky2014-10-034-40/+146
* Huge Amount of BugFixJuan Linietsky2014-10-031-2/+13
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-3/+5
* Fixing Issues...Juan Linietsky2014-09-191-1/+7
* Fix file_existssanikoyes2014-09-191-2/+2