| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Change skeleton processing to work on global coordinates, should help fix ↵ | Juan Linietsky | 2017-12-21 | 1 | -47/+45 |
| | | | | | many import problems from Blender, GLTF2, etc. | ||||
| * | Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805 | Juan Linietsky | 2017-12-19 | 1 | -0/+1 |
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| * | Fix pixel snap not being used in 3.0 | Guilherme Silva | 2017-12-19 | 2 | -1/+3 |
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| * | Merge pull request #14794 from endragor/remove-debug-logs | Rémi Verschelde | 2017-12-18 | 1 | -1/+0 |
| |\ | | | | | Remove debug logs that are of no use to end users | ||||
| | * | Remove debug logs that are of no use to end users | Ruslan Mustakov | 2017-12-18 | 1 | -1/+0 |
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| * | | Cleanup some #if 0'd code | Rémi Verschelde | 2017-12-17 | 3 | -73/+0 |
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| * | | Don't glBindTexture() on viewports without effects | Hein-Pieter van Braam | 2017-12-16 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | @reduz said there was another place that needed to be checked for a similar issue but I have to admit I didn't understand. This fixes #13337 | ||||
| * | | Merge pull request #14614 from vitrig/fix-immediate-geometry-acts-strangely | Juan Linietsky | 2017-12-16 | 1 | -2/+2 |
| |\ \ | |/ |/| | Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | ||||
| | * | Fix #14564 ImmediateGeometry normals act strangely compared to SurfaceTool | Przemyslaw Czarnota | 2017-12-13 | 1 | -2/+2 |
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| * | | Move windows networking class to drivers/windows/ | Fabio Alessandrelli | 2017-12-15 | 6 | -0/+1094 |
| | | | | | | | | | | | Also rename stream_peer_winsock.* to stream_peer_tcp_winsock.* and StreamPeerWinsock to StreamPeerTCPWinsock. | ||||
| * | | Remove "const" from PacketPeer get_packet/get_var | Fabio Alessandrelli | 2017-12-15 | 2 | -7/+7 |
| | | | | | | | | | | | | | They are NOT constant methods, as state by the comment message, they fetch the last packet and then forget about it, actively changing the state of the object. | ||||
| * | | Fixes built-In "LIGHT" causing fragment compilation error | Arnaud PEZEL | 2017-12-14 | 1 | -0/+1 |
| | | | | | | | | | Add a rename for shader LIGHT built-in, Fix bug #14537 | ||||
| * | | -Add lightmapper | Juan Linietsky | 2017-12-14 | 5 | -25/+256 |
| | | | | | | | | | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | ||||
| * | | Merge pull request #14499 from akien-mga/glsl-bone-type | Rémi Verschelde | 2017-12-13 | 1 | -5/+7 |
| |\ \ | |/ |/| | Fix usage of signed type in skeleton shader | ||||
| | * | Fix usage of signed type in skeleton shader | Rémi Verschelde | 2017-12-10 | 1 | -5/+7 |
| | | | | | | | | | | | The resulting primitive is drawn as GL_UNSIGNED_SHORT, so uvec4 should be used. Fixes #12804. | ||||
| * | | Drop unused OS_Unix::has_data and related logic | Rémi Verschelde | 2017-12-10 | 1 | -32/+2 |
| |/ | | | | Closes #5536. | ||||
| * | PropertyEditor: Filter out resource_local_to_scene | Rémi Verschelde | 2017-12-10 | 1 | -1/+0 |
| | | | | | | This lets the empty "Global" category disappear again. Also silence a debug print. | ||||
| * | -Ability to and unwrap lightmap coordinates on import | Juan Linietsky | 2017-12-09 | 1 | -2/+21 |
| | | | | | | | | | -Added unwrap functionality to Mesh -Ability to display and debug mesh UVs -Added multiline draw, so it's easier and faster to draw UVs -Many fixes to SurfaceTool -Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away | ||||
| * | Merge pull request #13341 from scayze/interp_v2 | Rémi Verschelde | 2017-12-09 | 1 | -2/+13 |
| |\ | | | | | Added interpolation qualifiers to shaderlang | ||||
| | * | Added interpolation modifiers to shaderlang | Scayze | 2017-11-27 | 1 | -2/+13 |
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| * | | Merge pull request #13424 from MillionOstrich/particles-pause-fix | Rémi Verschelde | 2017-12-09 | 1 | -1/+1 |
| |\ \ | | | | | | | Stop particles resetting on pause. | ||||
| | * | | Stop particles resetting on pause. | MillionOstrich | 2017-11-30 | 1 | -1/+1 |
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| * | | | After a lot of trial and error, i think rim lighting implementation is now ↵ | Juan Linietsky | 2017-12-08 | 1 | -6/+8 |
| | | | | | | | | | | | | | perfect, closes #13986 | ||||
| * | | | Added small bit of bias depending on lenght for contact shadows, fixes #12726 | Juan Linietsky | 2017-12-07 | 1 | -1/+1 |
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| * | | | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 5 | -29/+16 |
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| * | | | Style: Apply clang-format again on all files | Rémi Verschelde | 2017-12-07 | 3 | -3/+3 |
| | | | | | | | | | | | | | | | | Fixes issues introduced by newer clang-format versions or commits pushed directly without using the clang-format pre-commit hook. | ||||
| * | | | Fixed rim lighting glitch, closes #13340, closes #13986 | Juan Linietsky | 2017-12-06 | 1 | -1/+1 |
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| * | | | Improve slang, especially in user-visible parts | Unknown | 2017-12-05 | 3 | -6/+6 |
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| * | | | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 4 | -8/+50 |
| | | | | | | | | | | | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | ||||
| * | | | Disable invariant gl_Position to workaround Mesa bug 100316 | Rémi Verschelde | 2017-12-03 | 1 | -1/+3 |
| | | | | | | | | | | | | | Fixes #13450, though it would be worth reverting if/when the Mesa bug is fixed. | ||||
| * | | | small fix so shadows dont need to use a separate material for world vertex ↵ | Juan Linietsky | 2017-12-01 | 2 | -19/+17 |
| | | | | | | | | | | | | | coords (more perf) | ||||
| * | | | Properly take into consideration that VERTEX must be written to in opaque ↵ | Juan Linietsky | 2017-12-01 | 5 | -6/+35 |
| | | | | | | | | | | | | | pre pass, does some speed up to scenes using triplanar. | ||||
| * | | | Fix wasapi going silent when number of channels are not supported | Marcelo Fernandez | 2017-11-30 | 2 | -37/+49 |
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| * | | Changed the dynamic library open function to allow setting the path of the ↵ | Juan Linietsky | 2017-11-30 | 2 | -2/+2 |
| | | | | | | | | | library to open extra libraries. | ||||
| * | | disable caching for targets using helper functions | Rhody Lugo | 2017-11-28 | 1 | -2/+1 |
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| * | | use the same cache for all branches for appveyor | Rhody Lugo | 2017-11-28 | 1 | -0/+1 |
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| * | Merge pull request #13317 from akien-mga/custom_user_dir | Rémi Verschelde | 2017-11-26 | 1 | -5/+9 |
| |\ | | | | | Allow customizing user:// path (folder in OS::get_data_path()) | ||||
| | * | Allow customizing user:// path (folder in OS::get_data_path()) | Rémi Verschelde | 2017-11-26 | 1 | -5/+9 |
| | | | | | | | | | | | | | | | | | This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236. | ||||
| * | | Merge pull request #13290 from Chaosus/projectionfix | Rémi Verschelde | 2017-11-26 | 1 | -5/+0 |
| |\ \ | | | | | | | Fix invalid transform when skip_vertex_transform used | ||||
| | * | | Fixed invalid transform when skip_vertex_transform used | Chaosus | 2017-11-26 | 1 | -5/+0 |
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| * | | | Merge pull request #13264 from zatherz/feature/projectsettings_limits | Juan Linietsky | 2017-11-26 | 1 | -1/+2 |
| |\ \ \ | | | | | | | | | Add range to anisotropic filter level | ||||
| | * | | | Add range to anisotropic filter level (1 to 16 with integer steps) | Zatherz | 2017-11-25 | 1 | -1/+2 |
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| * | | | | Merge pull request #13277 from DoctorAlpaca/master | Juan Linietsky | 2017-11-26 | 1 | -6/+2 |
| |\ \ \ \ | | | | | | | | | | | Fix particle preprocessing | ||||
| | * | | | | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang | 2017-11-25 | 1 | -6/+2 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Remove an incorrect check likely left over from copying from the normal fixed_fps update case. Also makes sure that the preprocessing_time is always fully simulated, rather overshooting the mark than stopping early. | ||||
| * | | | | | Merge pull request #12572 from RandomShaper/onion-skinning | Juan Linietsky | 2017-11-26 | 2 | -3/+6 |
| |\ \ \ \ \ | |_|_|_|/ |/| | | | | Onion skinning | ||||
| | * | | | | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | 2017-11-25 | 2 | -3/+6 |
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| * | | | | | Fix shader compilation fail on Android | volzhs | 2017-11-27 | 1 | -2/+2 |
| | |_|_|/ |/| | | | | | | | | | | | | | | | | | | | | | | | | | | | Error message from logcat **ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed: 50:471: S0032: no default precision defined for parameter 'probe' At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed: | ||||
| * | | | | -Fixed height fog (was broken) | Juan Linietsky | 2017-11-25 | 1 | -1/+1 |
| | |/ / |/| | | | | | | | | -Make sure materials are named in OBJ importer, so they can be saved outside as resources. | ||||
| * | | | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | 2017-11-25 | 1 | -1/+1 |
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| * | | Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built | Indah Sylvia | 2017-11-25 | 1 | -1/+1 |
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